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Dec. 29th, 2025 09:50 pm
IMEEJI RP
ICOOCPREMISE
You don't remember who you are, but the official profile page the production agency gave you claims to know. How lucky that you have one ☆ And all these helpful info pages, letting you know if you're selling the right character in your videos, what to do for live performances, and how valuable those kills racked up in that death game the other day were! You and the rest of your unit are here for the entertainment of the ubiquitous cameras, and if you're good enough at being that, you can earn points: one game, 500 points. 500 points? Is enough to buy one memory back. Or five new outfits! You know, your call! Everyone, do your best, and show the cameras your good side ♡
Please note: This good end option is related to imeeji's plot, and IC spoilers thus follow.

Fugitive 'Graduation' & Life After Imeeji )
So your character has graduated to Hell! What happens now?

Read more... )
So your character has graduated to Heaven! What happens now?

Read more... )
As of Day 402/September 2021, imeeji idols can receive work bonuses—or, in other words, players can submit for activity bonuses!

Read more... )
Sometimes, your characters have long-term projects that might end up being plot relevant, or maybe your characters are hosting something that would be long-term community relevant. Maybe your character's on a campaign to read every book in the library in an effort to research everything there is to know about demons, or maybe they're grinding off-screen CR and skills through first aid classes, military training, regular lockpicking/jailbreaking practice, etc! Or maybe you're just looking to do a lowkey plot thing and have an idea of when you want to start playing with the results.

Whatever it is, this is the post for it! Here, we're looking for players to post plot/community efforts that aren't a single adventure, but an extended effort/off-screen grind.

Here's how it works:
  1. Fill out the copypasta at the bottom of this post.
  2. Mods will respond with the results of those efforts, along with a timeline (e.g. your character is doing this for 5 OOC months, results start showing in 3)
  3. You can start playing with those results once the time has passed for that to happen! (If something takes an OOC month and you posted in May, then you can start playing with the results in June!) If a specific adventure follow-up is necessary, we'll let you know!
  4. Profit!

Some guidelines:
  • This post is for both mods and players! We encourage tracking the toplevel comments on this post if you want to be current with what's going on. Feel free to comment on community actions or otherwise get in touch with the player to get in on the fun/use as a springboard for CR! (EX: If someone's character has been burying themself in the library for Demon Research and your character regularly visits, maybe they can hit them up while they're in the library.)

  • Downtime actions do not have to be anything big or plotty necessarily, but they must involve some sort of community effort if the character is not pursuing something plot-related. If your character is learning how to do medicine, cool, but that's for yourself. If your character is teaching other people how to do medicine, comment here so future characters/players know this is a service you're doing!

  • Downtime actions are always things that can be accomplished entirely within the boundaries of the places the character has regular access to (Tokyo-F and limited parts of Heaven by default). You can't handwave someone running around in Liar Hell to recruit the Damned.

OK, here's the form:
[IN THE SUBJECT, PUT: PLOT, PLOT/COMMUNITY, OR COMMUNITY, PLEASE THIS IS VERY IMPORTANT FOR MODS]
  • Plot: This is something to do with plot, and requires mod approval. Example: Looking for plot information.
  • Plot/Community: This is something to do with the community but also may be plot related. Example: Building an army.
  • Community: This is something to do with the community, and does not require mod approval. Mods may give these efforts plot-related stuff but do not expect it. Example: Medicinal Herb Garden Club.

    Title: A simple name for what the character is doing.
    Type: Pick one of these three categories:
    1. Change: Change something in the setting or otherwise create something new
    2. Defend: Defend or reinforce something that already exists
    3. Gather Information: Gathering specialized information

    If what you have in mind doesn’t fall into one of these categories, it’s probably a standard plot request rather than a downtime action.

    Assets: What skills or materials is the character using?
    Time: How long does the character spend working on this? Saying the project continues for as long as needed or continues indefinitely is fine too.
    Description: Describe what the character wants to achieve! Be sure to include all characters involved in the effort, if there are multiple. If your character started a plot action before this post went up, please provide us a thread or OOC discussion screencap discussing/doing that action in order to get the results immediately. Otherwise, we'll assume that the date started is the comment's post date.

As of Day 373, plague demons have been unleashed into Tokyo-F. What does this mean?

People can get sick now. What a community upgrade!

Characters have always been able to catch sick (staying out too late and getting a cold, fevers, chills, etc) but this time the sick is a little worse. Here are the details:
  • Characters may unknowingly find a plague demon attaching to them; the symptom of this would be catching a cold/fever.

  • Colds and fevers caught by plague demons render characters unable to fully control their unit abilities.

  • The effect varies from person to person: it may be light, affecting one ability or otherwise affecting the character only occasionally (a member of WILD CITY might accidentally turn into a new animal every time they sneeze), or it may be severe, affecting multiple abilities or otherwise affecting the character constantly (a member of sensitIV might constantly be opening scars everywhere they look).

  • Characters may be affected for as little as half a day. Beyond that, it's up to players for how long they last.

  • Plague demons are invisible, cannot be heard or felt, and cannot be caught. The only way to banish a plague demon (and the associated illness) is getting bedrest.

  • Plague demons may not enter unit dorms or the Game Tower unless the door is open, so anyone who keeps to themselves in the unit dorms only won't catch sick.

  • The Plague demons currently in Tokyo-F do not cause any fatal illness, and do not leave any long-lasting effects once they disappear.

  • Illnesses caught by plague demons are not contagious (although plague demons may hop from one host to another). Please note, this is not a contagion/similar event; we don't need that in a post-2020 world. Isolated incidents of hurt/comfort sickfic only.
From April 25th to June 6th, Imeeji will be hosting its second Fourth Wall event!

You can find the details here!


Interested? Great! In that case, please submit the following information to this post and request access to the comm:

Player Name & Discord: Please note that being available on Discord is required to be able to play in this game. You will not be accepted into the comm without first being in the server.
Player Squicks: Please note your squicks—things you cannot play with or otherwise content that you don't want to engage with—this will be compiled in a spreadsheet for all players to be able to look at. You will not be accepted into the comm if this is not filled out. If you have no squicks you can list N/A.
Character Name & Idol Name: Idol name would be the name on their profile, which every other character can see.
Character Canon & Username:
Desired Unit: YOU-kai, 10IV, necROMANTIC, or sea.Di
Scored/Unscored: Scored if you want to actively play with the competitive aspect of the event; unscored if you just want to fuck around and find out.
Starter Abilities: You may choose up to 3 starter abilities to play with! The rest may be purchased through points at the shop; if you need a place to keep track of your points, you are free to use this communal spreadsheet.

And here's the c&p:


Understand that when playing in this event you will be expected to follow Imeeji's rules. Failure to follow the rules will result in being removed from play immediately.

All comments are screened.

Overview

(this part is new; if you are a current player of the game, please make sure to still read this)

Premise

Your character wakes up in a simple room of a bed and dresser and closet—the dresser and closet don't open up and there's nothing available except for a phone, which, in fairness, is actually pretty helpful(?)! They'll see they've been assigned a profile (that may or may not be correct) that tells them their unit name, their position in the unit (currently blank and flashing) and whatever else you decide to give your character. The information might be true! It might not be—who knows? Your character might not; your character might not remember anything.

There's also a single, ominous text message:
Welcome to Imeeji Idol Productions, our dearly departed guest star!

You have died. Our condolences! But you don't have to make peace with it yet, because you've been granted an ✨opportunity✨.

Here's the name of the game: Get as many points as you can. The guest stars will be granted a one time get-out-of-jail-free revival card——you can go back to your life! Or, if you don't need it, maybe there's someone else in your life who could use it. :)

The top unit that gets the most points collectively will get the golden ticket. You can do whatever you want to get the points: host Lives, win Games, shank people at gunpoint and steal them, it's up to you! (Oh, but if you spend points in our store, don't worry—that'll still count toward your final point score.) But we'll let you in on a little something else: If your unit wins the special game we've prepared for you, then you'll get the golden ticket. That's right, up to two units can get a second chance at life! Not a bad deal, eh?

As for the losers? Rot in Hell ♥
The message might be unbelievable, if it weren't for one thing: regardless of whether your characters remembers their lives or not, what they do remember is their untimely death. No matter how suspicious this message is, what else is there for them? Especially for certain characters, who are well aware that "Rot in Hell" has a more literal meaning. . .

The only way to get out is to play ball. Oh—and give the fans a show, of course.

Guest Stars

Guest stars can be any character, even those typically not appable into imeeji, like characters who are CRAU/PG—there's just one rule: the character must have died in an earlier canonpoint. How early is up to you—ten minutes before the end of the final episode, when they're a child, in the middle of their own team game, whatever is fine—but it should be a point that will motivate them to come back to life for whatever regrets. The exception to this is if your character wouldn't want to go back to life anyway, and would choose to use their winnings to revive someone else.

That said, if you do choose to play a character who is being taken from another game or from a future canonpoint than a castmate's that's currently a mainstay idol, the character will be under a demonic non-disclosure agreement. They will be unable to talk about their experiences in other games or what the future holds, and we ask that players not try to go around it by talking in code or attempting charades or anything—we want Imeeji to not have the IC impression of existing in a multiverse of similar set-ups, and we don't want to have to reconsider this event because of players or characters trying to circumvent this rule

Guest stars can be amnesiac or not amnesiac if you prefer. You can also make them auditions if you like, but please keep in mind that auditions are doubly bound to demon contract, and thus doubly motivated to play hard.

Units

There are twelve mainstay units in Imeeji Idol Production's Tokyo-F, and four guest star units. Each unit has a different image—different fashions, different dorm aesthetics, different abilities available to be purchased, and different activities they can host to acquire points. Each unit is provided with accessories, as well as materials—guest stars receive materials that synergize with their abilities and goals. You can see the details of the guest units, as well as their designated Lives, aesthetics, and abilities, by clicking the tabs above.

Guest stars are given three colors: their primary unit color, their secondary "position", or personal, color within the unit, and white, the universal neutral accent color. Their position color is one they'll ICly choose upon waking up; position colors should be unique within units, although they may run very similar, e.g. one member of Taisho Roman Revolution can have crimson and the other could have scarlet, as long as their hex codes aren't the exact same. Once they've set their color, they'll be given three sets of their unit's clothes in their respective closets for free. If they want more clothes, they'll have to pay for it!

Dorms & Hotel Layout

While each guest unit's landing may be easily accessed via elevator, it is much more difficult to find the door to their stairwell—and for the duration of the event, both idols and guest stars will find themselves strangely at the wrong landing. Each guest unit notes where their landings are, but for ease of reference:
  • Go up Taisho Roman Revolution or down WILD CITY and you'll be at YOU-kai
  • Go up sensitIV or down future is now and you'll be at 10IV
  • Go up ☆ZRAEL or down AlcheME! and you'll be at necROMANTIC
  • Go up LiliS or down pep!pep! and you'll be at sea.Di

Profiles

All guest stars are given a profile upon arrival to Imeeji, and all profiles are viewable by anyone—NPCs and PCs alike—using the Imeeji Profiles app. At minimum, it features the star's name—not their real name, but rather, the stage name that you the player choose to give them—picture, unit, and blurb, which are unchangeable. There is also a field for characters to input their position/personal color within the unit upon arrival; this cannot be changed once set. Pictures and unit information will always be accurate, but guest star name and bio blurb and trivia can be whatever a player wishes to give them, or not provide them, as it may be.

Injuries, Healing, and Death

Injuries, unless healed by an NPC post-Game, are not automatically healed. However, for playability's sake, the rate of natural healing is accelerated in Imeeji: a broken bone won't be better by tomorrow, but characters can reasonably expect it to be healed in the span of an week to two weeks IC. Expect to deal with sensitIV or future is now for replacement bodyparts if your character has lost a limb, organs, or otherwise a significant chunk of their body.

Please notify the mods if your character has died outside of a Game and you have not arranged revival with a member of pep!pep!.

Scored/Unscored & Winning

Because we expect 4th Wall to be a very big event, each guest unit is divided by scored or unscored.
  • Scored characters are IC informed they are participating in the current competition. They know their performance here matters—even if they don't win, they'll find opportunity elsewhere in Hell based on their performance. Their points will be tracked for scoring. If you are looking to play competitively, you want to play scored.
  • Unscored characters are IC informed they are here to fill out numbers and effectively be here for extra entertainment and engagement. They may already have a separate contract for their life elsewhere, or (in the case of those who are already unscored as of this mechanic implementation) they will be informed that a separate contract for their life has been drafted. Whether they return to life or not is, in other words, not determined by the points competition (though they can and will benefit from their competitive side winning by virtue of being in "better standing" with whatever the new contract rules are). Their points will not be tracked for scoring. If you are looking to fuck around and try out characters without seriously engaging with the competitive premise, you want to play unscored.
Currently, guest stars may win the competition in three different ways:
  • The unit that generates the highest number of points during the event
  • The unit that wins the special game
  • Individuals who are voted as MVP of their respective units, as voted by mainstay idols
More options for winning the competition may be added in the future.

Post-Event

Guest stars may be apped into the game proper post-4th Wall as either amnesiac or audition, with the assumption that, if they won, they returned to life, losing their Imeeji memories, and then either got ganked again or died again respectively—or that, if they lost, they were sold off to a show in Liar Hell (and remained an amnesiac) or another Hell (and became an audition).

Guest stars apped into the game proper do not need to provide a sample, and in the "Character in Imeeji" section only need to answer the following, as playing in Imeeji reasonably demonstrates other aspects of this section:
  • What you as the player want to do with the character's arc.
  • What kinds of personalities and moralities would be good/bad for your character and/or their arc.

Overview

(tl;dr for current players: guest units don't have vids, can buy items from official shops and not get dinged for it)

Points Activities

While guest stars can steal points from mainstay idols or other guest stars, they may also collect points via Games and Lives. They can also, should they desire to do so, purchase abilities, memories, food, luxuries, and more from the points shop—fortunately, so long as they purchase from official Imeeji shops, the points are not detracted from their point-collection goal. You can see the values of all point activities on the Point Values tab.

Games

Games can vary from social mingle games (Truth or Dare, Never Have I Ever, mistletoe kissing games, social bingo) to exploration and puzzle games (explore a jungle! or your castmate's heart! oops?) to trauma games (locked in a room with your unit and you have to decide which unit dies to save yours!); as such, some games will contain objectionable material.

This is a game where your character will be unable to avoid the fallout of murder games, even if they themselves are not maimed/killed; we strive to create a middle-of-the-road game experience so that players are not overwhelmed with trauma, but please be advised that we may lean on the side of trauma because we like it and everyone loves hurt/comfort. All gamerunners will try to avoid or otherwise appropriately tag squicks, so make sure your squicks are accurate and up-to-date on our spreadsheet!

Our game schedule is here. You probably won't make it to all games, or possibly even most games, depending on your timezone and schedule, but don't worry! Games are only one way to earn points, and if even one person on your unit makes it, you'll still get the points! IC, idols cannot opt out of games—characters are selected from a lottery (or a gacha, if you will) to be transported to the Game Tower.

Lives

Idols can host or participate in another idol's unit-themed Live for points! To do so, characters just need to hit the MEDIA ATTENTION app on their smartphone*; all cameras will focus on the performers and their show will be broadcast for all** (most) idols to see and join them, if they like! Just remember to put LIVE on the subject header if it's in the comments, and use the !lives tag so that it can be easily searchable.

* Note: The character pressing the button doesn't need to be the one performing the Live—for example, if sensitIV is healing someone during an avante en garde duel, that counts as a Live even if they didn't press the button. This is not a hard or strict rule either; play for your convenience, and if you miss a Live opportunity or two, that's okay! There are plenty more where those came from.

** Note: For playability's sake, Live alerts may be turned off character smartphones, or otherwise Do Not Disturb settings can be turned on. Some Lives may have objectionable content, or be too high energy for a player at the time of broadcast. Playability and fun take precedent over mechanics, and we encourage all players to play with what's fun and not stress about missing out.

By the same token, we encourage players to be mindful of their own threading limits when hosting Lives. Don't be afraid to set boundaries, like "8 people max" or "major CR only"!

Vids

Guest stars are not required to participate in Vids—however, if you're curious, we invite you to check out the full information on our Games & Unit Info page!

Overview

(points values for game participation have changed; characters must participate in the game to get points)

Point Values

  • Participating in a Game:
    • 1st Place - 1000 points
    • 2nd Place - 800 points
    • 3rd Place - 500 points
    • 4th Place - 100 points
  • Bonus: 300 pts at gamerunner's discretion
  • Host a Live/participate in your unit's Live: 300 pts
  • Monthly Theme Bonus: 200 pts for a Live, 100 pts for a Vid
  • Hosting Bonus: 150 points per 3 units that participate in your Live (including your own)—600 points MAX
  • Participate in a Live: 150 pts

Notes

Lives

  • Live participation does not require a specific comment count to get points, but it should fulfill the conditions of participating (i.e. getting one's fortune told, signing a contract, breaking a window) or otherwise be a thread of substance: 15 comments (AC rules). EX: being the helped party in an HSS live, helping HSS help the helped party, or actively rejecting HSS's help by making a show of it only to begrudgingly accept their friendship would all count towards participating in an HSS Live.
  • Idols do not have to perform the Live for the whole thread; the same rules as above apply.
  • Idols can host or participate in their unit's Live once per post. Even if sensitIV has two different instances of Medical Care in the post, if a member of sensitIV participates in both Lives, they will only gain 300 points for that post.
  • In order to participate in one's unit Live, an idol does not necessarily need to perform the same action as the hosting character; i.e. a member of ☆ZRAEL does not need to monologue as well in order to gain points for a monologue Live; they just need to have interacted with their unitmate's monologue substantially.
  • Idols who participate in their unit's Live but do not co-host do not receive the Hosting Bonus. If a member of BARiTONES is a customer for the bartending BARiTONES, only the bartender will receive the Hosting Bonus.
  • Idols can participate in other unit Lives multiple times in the same post, even if they're held by the same unit. If two sensitIV Lives are held in the same post, a member of BAD END=DEAD END can participate in both, getting 150 points each to get a total of 300 points.
  • Lives cannot be called in a unit's dorm, in the Vid room, or inside the Game Tower. Any Live attempted in the Vid room will not credit any points.

Overview

(no new information for current players)

Smartphones

Introduction

Smartphones: a guest star's best friend! All characters start out with a smartphone, and even with amnesia, they somehow know how their smartphone works. (This might not be the same with their unitmate's smartphone, though.) The smartphone is basically the skeleton key to the city: it's needed in order to get into dorms, order food at restaurants, purchase goods from the shops and from the points store, etc., etc. As of Day 200, it even has access to a (censored) internet! It's singularly the most important item an idol could have in Tokyo-F, so don't lose it!

Phones have no privacy lock by default, so beware! Characters may use each other's phones to access the points shop, purchase memories (for the owner), start a Live, text other characters, etc.—it's like using someone else's Amazon account, only with a locked shipping address: the points spent will come out of the owner's pocket, but the owner will receive the benefit too. The exception to this is starting a Live: any character may press the LIVE button for themself as well as any other character, so long as Live qualifications are met.

So, these phones are pretty important! But smartphones are pretty fragile, right? And they've probably got terrible batteries, too, right? —Wrong! Imeeji Idol Productions prides themselves on providing smartphones with batteries that don't ever run out, and although one might have a faulty phone on occasion or have a phone that starts to wear down (if a player wants to play with that aspect), generally the batteries are infinite. The phones are also, generally speaking, pretty tough: think old brick Nokias or Nintendo consoles, only water resistant. However, they are still breakable with enough force or with a unit ability. Beware, though: even members of future is now are only able to do the basic of tinkering with Imeeji smartphones, and once the phone is broken, it's broken. The guest star will have to buy a replacement phone at the Points shop.

Apps & The Infernet

The following are the basic apps that come with the phone:
  • Black Cat Delivery Service: The delivery app. Any given delivery is 500 points, but a star can purchase anything from the Points Shop or from Order⤴Up in bulk and it'll always be a flat fee, regardless of how many items are purchased or how many places the idol purchases from. Items are delivered in various ways: drones, a mysterious truck that disappears when it turns the corner, a stampeding herd of black cats, a single unruly horse, etc.
  • Camera: It's a camera app! Take selfies, record things, you know.
  • Dissonance: The chatroom app! Clicking on it brings up a login screen with the current (permanently set) username. However, stars can change display names, name and text color, and even upload a display picture. Past the login screen is a list of contacts on Dissonance—every current idol and guest star in Imeeji—as well as a couple of chatrooms already pre-created: a private unit chatroom, a general chatroom, an anonymous chatroom, and a #polls chatroom for discussing community upgrades. There's a little button on the corner to make another chatroom with a select few people too, or . . . many people? All the people?
  • Game Rules: Opens automatically to show the rules of the current Game. Often, phones will be locked to this app, and stars will be unable to use anything else while the app is active.
  • Imeeji Profiles: A directory of all idols and guest stars in Imeeji, past and present, and all units. Generally unreliable, very bad UI that somehow never updates to become any more functional. Every profile has a "call" and "message" button; this app doubles as a Contacts app.
  • Infernet: The Infernal Internet(TM)! It's mostly image boards full of memes. Stars can also access basic Goregle and Wickedpedia for things like cooking recipes and encyclopedic information and "wickedjumping" that gets one from the 'pedia page for ladles to cabalash to vegetable to agribusiness to corporate farming and oh god, that's the idol industry, abort abort abort. (Guest stars can't find any modern information about like, real people or anything—take discretion so as to not break the fourth wall, please! It is a fourth wall event, but still!)
  • Instaglam: A social media website where one can post pictures that are totally au natural and absolutely not filtered whatsoever. (There are many filters available on this app and they are all extremely cute!!)
  • LiveScream: A streaming service that stars can use to stream themselves, although. . . is there a difference between that and a Live . . . ? The former doesn't need to perform a Live, one supposes.
  • Live Alert: A streaming app that alerts idols and guest stars to Lives that start, although alerts can be turned off. Sometimes unreliable.
  • Map: Tokyo-F is pretty big. It's a good thing stars have a map! Location tracking can't be turned off . . . ?
  • Media Attention: Press the button to start a Live! Press the button again to turn it off.
  • Messages: Used to text people, send videos, malware, links, etc. Sometimes someone without a return contact texts guest stars. . . ?
  • Order⤴Up: The catch-all ordering and payment app for all physical shops that exist in Tokyo-F!
  • PAINterest: An aesthetic board app that lets guest stars "pain" things onto their digital corkboard. Pain? No, that's not right? P. . . pain??
  • Party Finder: For the REAL ESCAPE ROOM: it's an app that allows stars to register for parties, invite idols and guest stars to parties, and form (random) parties with idols and guest stars that are also looking for a party. Upon registering the idol or guest star to a party, the app will add them to a Dissonance chatroom that includes a voice and video chat function. A map is also made available, to show what level the adventurer is now at as well as the full map layout for all areas that have already been explored in this dungeon run; the map is shared between all members of the party, so even adventurers who are lagging behind in a previous level can see the layouts for levels ahead of them, provided someone in the party has traversed it. When in the lower parts of the dungeon crawler, sometimes this may be the only app that works.
  • Phone: Used to call people (one-on-one, party lines not allowed!), leave voicemails, or video chat.
  • Points Bank: Used to keep track of points earned, spent, and saved. Can be used to purchase things. Can be used to send points to other idols and guest stars, anonymously if desired.
  • Points Shop: The points shop! All purchases made here (and not via Black Cat) are delivered to the guest star's respective unit mailbox, or to their brain (memories, abilities(?)) and possibly the nearby screens (public memories).
  • Sinder: A dating app! See all the profiles! Swipe left on all the undesirables to never see them again and swipe right on all the sinnables to start sinning! . . . There aren't many available matches, though.
  • TheTube: A video and streaming app that mysteriously is mostly full of nature documentaries, cat videos, Memes (TM), and nothing else: all videos have comments disabled.
  • Tilter: A cute app with a bird that sends messages that are 280 characters or less!

You can buy new apps with points.

Overview

(no new information for current players)

Abilities

You can see all the abilities units are granted on their respective tabs, but here we'll break down what all the jargon means! Blue means that it's just a guideline, not a hard rule.
xhuman x times the max capability of a human. This is UP TO x times; Machai Provocation builds UP to x4 max but doesn't start there. (How it goes up in increments is player choice! 1 punch = +1 or 1 punch = +0.5, whatever!)
Cast Time The time it takes for the ability to take effect, or otherwise, how much the user needs to concentrate/think to use the ability. For example, an ability that has a Fast cast time takes very little effort to think of or any concentration to initiate, while a Slightly Slow ability requires some thought put into it first (e.g. you'd need to aim with Bzzt!, or take a breath first with Kydoimos Din). Situations may vary as well (e.g. you wouldn't need to aim with Bzzt! if you're shooting it at point blank range, or you're slower using In Solidarity because you can't decide where to direct the next wound to). This mechanic is primarily here for nerds who like balancing mechanics like the mods, so if this is confusing we advise you to ignore it completely!
Duration How long the effect can last for at maximum. Abilities without a duration are generally direct injury abilities, e.g. In Solidarity opening a second wound or picking me apart Again reopening wounds. Abilities that have a specific timer, e.g. 1 hour, may be assumed to last longer with the understanding that the user just reapplies the ability.

"Until ended" = until the user ends it.
"Until finished" = when the action is fully completed, e.g. Aibou will disappear once it is finished doing its task; Makes Perfect only makes a leg functionally able to walk for as long as you are performing the action of "walking" and not, say, "jumping".
"Caster In Area" = For as long as the caster is present in the Area of Effect. Optionally, players can choose to interpret this as "for as long as the caster is present and conscious".
Area of Effect How far the ability can reach. AOE and Unlimited Target abilities do not require seeing the opponent to be able to use it: here, Line of Sight indicates how far they would ordinarily be able to see being the reach of their ability, e.g. Common Law will still work on someone who's hiding in a bush so long as they're within line of sight. Feel free to fudge this if necessary—if both players agree that blinding a character results in them being unable to use their abilities, that's cool and fun and everyone can have a good time!
Targets AOE = entire area of effect, but only one area at a time.
Unlimited = AOE + any number of areas/times.
Limited = specific limitations in description.

Overview

(tl;dr for current players: auditioned idols may be recruited by Liar Hell)

Auditions

This isn't every guest star's first rodeo! While most are completely new to Hell and recently deceased, some were already denizens of Hell from long ago. A new scouting program has allowed them to join Imeeji Idol Productions—formerly members of the conglomerate sea of souls known as the Damned, these idols are here voluntarily because Hell sucks and being part of the Damned sucks and this is their best shot at coming back to life, although they're also aware that their soul still belongs to Hell even if they return to the world of the living. Still, for however long they've got up in the land of the living is way better than staying dead—and even if they fail to win this time around, entering the program means they've got a higher chance of returning to Imeeji Idol Productions as a real idol and reach the fabled Graduation. They know the deal about the murder games and competitions and they're ready to play ball.

Because auditioned idols are a little closer to the overarching plot of Imeeji, only current players and players who were previously in Imeeji may app auditions.

If you'd like to play an audition, you probably have a few questions! Here are the Need-to-Knows:

What Auditioned Guest Stars Know:

  • Graduation—they have the choice to make a wish in exchange for becoming a demon—is the reason why they're here: they volunteered to join Imeeji to seek that graduation.
  • The Producers are two of the nine Princes of Hell: Asmodeus, the Prince of Vengeance, and Pythia, the Prince of Liars.
  • Vengeance Hell is scarcely populated and a relatively small territory, while Liar Hell is vast and an integral part of Hell as the entertainment and propaganda sector; they're in charge of reality shows, bad grimdark movies, and idol productions just like this one.
  • Pythia's motives are unknown, but Asmodeus hopes to acquire more denizens. Recently, the program has changed such that both are recruiting—auditions may therefore choose a Heaven or Hell graduation route.
  • The real Heaven is entirely absent, and Hell claims victory for it.
  • In fact, auditioned guest stars are Damned by virtues of there being no real Heaven when they died (if they didn't deserve to go to Hell in the first place, yanno).
  • The Damned are those that do not have the power or outside belief to bolster their "images", and as such, lose their individuality—as such, the feeling of losing all free will and becoming a formless droplet in the sea of dead souls, or as we in the industry call sofaform/monochromatosis, is familiar to them, as they have already experienced it firsthand.
  • They were able to cling to the scraps of their identity while Damned—they were strong enough that they could be picked out to audition in the first place—but until they were placed in Tokyo-F and woke up in their rooms, they were still incomplete; Imeeji is when they recover their full "selves", body and color etc.—although, just like with anyone recovering from sofaform, they may also have corruptions; after all, they were in Hell for some time, so their soul isn't exactly the most structurally sound one. You may, if you like, use this opportunity to play your auditioned guest star as having lose some grip on their morality, or otherwise being more willing to play ball when their canonical selves would not ordinarily be. These are not required if you don't want any of them, though, provided they would be willing to go along with Imeeji's premise without fighting the Producers: Pythia and Asmodeus won't pick anyone who won't be loyal.
  • Before they auditioned, they may have moved around different parts of the nine Hells: human souls are more or less used as currency, playtoys, fertilizer, and a variety of other things, so they pass hands often.
  • Hell—proper Hell—is worse than anything Imeeji could be.

What Auditioned Guest Stars Don't Know:

  • Specific recollections of Hell are vague; don't expect your character to know more than what the plot has revealed.
  • Locations, what things looked like, street maps, specific anythings about Hell.
  • What happened to their soul while they were part of the Damned—attempting to recall will only evoke memories of pain, terror, and fear. It's unclear whether this was due to the severity of the experiences resulting in their minds blocking out the memories, or if this was an intentional move by the Producers.

Overview

(no new information for current players)

Corruptions

Uh oh! Was your character a denizen of Hell for a while? Did they lose bits and pieces and chunks of their souls? Well, that's no problem! They'll just need a little bit of Hell Spackle(TM) to seal the cracks in their soul and keep them together. Don't worry about it—barring plot developments, they're permanent!

Hell Spackle(TM), also known as Hell essence or "Corruptions", comes in two forms: mental and physical. Mental corruptions are "temporary", insofar as they can be switched to a physical corruption. Physical corruptions, however, are permanent. (Barring plot developments.)

Keep in mind that corruptions cannot be advantages; they are disadvantages, or, at best, cosmetic only.

Corruptions come in all shapes and colors—it's entirely up to Player Choice and #aesthetic—but generally they fall into the following nine categories:
  • Idolatry: Manifests in obsessions or the character's powers, like an obsession with a goal, a person, rituals, or generally being one-track minded, or a fire elemental having a hotter-than-normal temperature or "flame-like" hair.
  • Lies: Centers around falsehoods or angelic/saintly characteristics, like remembering something that never happened, being compelled to lie, or believing in their own lies even as they tell them, or feathery wings, halos, bull or lion-like features, or additional eyes along the body.
  • Transgressions: Eats away at their sense of humanity or alters and mechanize their bodies, like losing common sense, boundaries, or empathy or having wires for veins, speakers for vocal chords, or cybernetic eyes.
  • Vengeance: Amplifies the dark parts of a character's heart or exposes their hurts and weaknesses as physical metaphors, like an analytical person becoming cold-hearted and unempathetic, or a two-faced person gaining a mask as part of their body.
  • Sorcery: Revolves around pride and delusion or transforms their body to be cold-blooded animal or plant-like, like extreme vanity, self-centeredness, or a superiority complex, or insectile wings, scaled skin, or bodyparts made of plant matter like vines and flower petals. Note that there are guidelines to transformative corruptions—please scroll down to see more.
  • Plague: Involves emotional death, or otherwise degradation of things like emotions and attachments or physical death, like an absence of fear or guilt, or loss of attachment to major CR/a loved one, or loss of pulse, visible discoloration from necrosis, vampire/zombie symptoms like having no reflection in the mirror, or thinning flesh and visible bones.
  • Devastation: Manifests in anger or loss of control, or in beastly traits, like being more easily insulted or having a compulsion to break things, or growing fur, claws, or turning into an animal. Note that there are guidelines to transformative corruptions—please scroll down to see more.
  • Inquisition: Involves faith and ideals or turn the characters into phantoms or humanoid inanimate objects, like losing faith in others (increased paranoia), becoming overly judicious and self-righteous, gaining a savior complex, or becoming outright delusional, or doll-like ball-joints on the arms and legs, bodyparts being disconnected (think dullahans), or gaining a helmet/mask that cannot be removed.
  • Temptation: Grants the stereotypical "demon-like" traits of increased hedonism or demonic features, like increased greed, becoming more easily distracted/bribed by personal wants, or lowered inhibitions, or hooves, fangs, sharp teeth, horns, or bat-like wings.
If you need examples or inspiration for corruptions, our list of corruptions are available, although it is by no means a complete or exhaustive list.

Transformative Corruption Guidelines

Because transformative corruptions can be very similar to WILD CITY's abilities, we've established the following guidelines and limitations:
  • Unit abilities may not be used while in a transformed state. Alternatively, a character may not keep their humanity/sanity while in that transformed state, or otherwise are reduced to being a wild animal.
  • While a character may be weaker while in their transformed state, they may not be stronger; all physical aspects (i.e. jaw strength, weight, speed) must be the same or weaker than when the character is human.
  • Unit dorm upgrades may not be purchased to accommodate transformation corruptions (i.e. if you turn into a slug you can't get a dorm upgrade for a slug door or something; you are completely free to play IC that the character tried to get the upgrade but was rejected, however!)
  • Clothing cannot transform with the character. If the transformation results in a bigger form, clothing should be destroyed in the process.
  • Transformation triggers should be consistent and somewhat weighty, i.e. it shouldn't be from a sneeze or a cough or otherwise something that is only mildly inconveniencing.
  • In general, transformation corruptions should be played as a greater hindrance to a character's life.
  • We ask that players with transformation corruptions post the conditions of their corruptions on their character's profile or otherwise somewhere easily accessible by other players for the sake of transparency.
If you have any questions or concerns about these guidelines, or otherwise have a cool idea but feel like these guidelines make it unworkable/unfun, feel free to shoot us an email and we're happy to work with you to make them fun and, at the same time, fair to our WILD CITY players!

Overview

Plurk Emotes

Thank you to Celi for these emotes!

Helpful Links

  • Main Game Info - Includes more information on setting, including unit disparity. Not required reading, but if you're interested in reading more, feel free to check it out!

2021

Mod Contact

Should you have any questions or concerns, you can contact the mods via email, to imeeji.p @ gmail!

If you have a nifty post-event plot idea, or if you otherwise want to get your fingers into plot pies when you app into the game, you can contact us via imeeji.productions @ gmail!

YOU-kai

Aesthetic

Fashion: Traditional Japanese clothing, such as kimono, hakama, and haori.
Accessory: Fantasy accessories, accessories that emphasize their chosen "mascot"—fox masks, glowing kotodama jewelry, etc.
Primary Color: Lapis Lazuli blue, #26619c

Dormitory:

  • YOU-kai's dorm landing is located above Taisho Roman Revolution's landing and below WILD CITY's.

    Modeled after a Japanese shrine grounds that appears to have some supernatural mischief afoot. The main room is a courtyard, surrounded by stone walls, dotted with stone lanterns but lit more by the eerie fox fire that floats around the area and casts the dorm in a shade of unnatural blue light. The ceiling above is made of the branched canopy of trees, too thick to get through, too wet to burn though no water drips through the wet boughs to the grounds below. The table is stone and the chairs are mossy as well, with their "television" a water feature that has information projected upon it when it's on, but otherwise appears to just be a waterfall into a pond. The rooms of each member are small individual shrines, with a futon to sleep on provided in each.

YOU-kai

Unit Resources

Lives:

  • Offerings: Take offerings as is your due, or demand offerings from your followers.
  • Displays of Power: Show off your prowess and strength, throw your weight around, dominate someone—in some way, show your superiority!
  • Grant Wishes: Fulfill your loyal followers' wishes and desires, great and small—even if they don't have one, you know what they really want, don't you?
Dorm Resources: Kama sickles, war fans, weighted chains, blank ofuda tags, miniature boxes with omikuji bamboo sticks, one(1) YOU-kai-colored Imeeji-brand sweatshirt and poster per guest star

Player Notes:
Each member gets their own mascot Youkai, which is pre-set, however can ICly be changed provided the web design on the selection menu is kind enough. This way, players who would like to OOCly select an youkai that characters wouldn't ICly select can choose to do so.

The youkai selection menu shows a list of youkai types. Characters may view pictures of each youkai as well as read tiny informational blurbs regarding their legends.

Upon selection, characters may be granted cosmetic changes based on their mascot animal—for example, a Kitsune character may be granted fox ears and/or cosmetic will-o-wisps and/or fox tail(s); this is an OOC choice, not an IC choice, and these cosmetic changes do not grant any additional abilities.

Please write up whatever power you're giving them for the Myriad God. We ask you not give them a power you can god-mode with, so nothing that is a one-hit KO ability, something that makes them invincible, instakill, mind-reading, etc. Please try to match the "power levels" of other units' powers.

Some examples of Myriad Gods abilities might be:
  • Kitsune - Facechanging: The user may shapeshift to another person. Upon shifting, they cannot hide their fox tail.
  • Tanuki - Shapeshifting: The user may transform into any animal. Upon shifting, they acquire a leaf on their head that they cannot remove.
  • Yuki-Onna - Snow Control: The user may summon and manipulate snow up to their body weight.
  • Oni - Strength: The user can be up to four times as strong as a human.
In general, abilities must be specific or otherwise have clearly defined boundaries—you cannot get "Sorcery - can use magic" as an ability.

YOU-kai

The Myth

Oni
The user is immune to greater negative effects of alcohol, poison, and drugs.
The Power of Names
While stationary, the user is granted invisibility/intangibility/unhearability against those who do not know or call the user's true name.
Kamikakushi
The user may teleport with one other person in tow.
Kotodama
The user may cast written spells.
The Myriad Gods
Allows the user one ability associated with their mascot youkai.
The Night Parade
Summon a swarm of inanimate ordinary objects in a parade, conveniently collecting whatever is in public domain in the city.

YOU-kai

The Myth

Ability Name xhuman capability Active/ Passive Cast Time Duration Area of Effect Targets
Oni N/A Passive N/A N/A N/A Self
The user is immune to greater negative effects of alcohol, poison, and drugs—that is, they won't get "wasted" (unless they want to), won't experience hangovers, won't die from alcohol/poison/drug toxicity, etc. While this is a passive ability, the user may consciously choose to deactivate the ability at will.
The Power of Names N/A Active Instant Until ended N/A Self
Gives the user invisibility/intangibility/unhearability against those who do not know or call the user's true name, with "true name" being defined as their canonical name outside of imeeji. While the user is invulnerable to attacks in this form, the user may neither move from their spot nor attack people without turning this ability off—should they do either, the ability cancels.
Kamikakushi N/A Active Slightly slow N/A N/A Self & 1 target
The user may teleport only if they take one other person in tow.
Kotodama N/A Active Varies 1 scene/thread 10x10ft Limited
The user may create and cast written spells by writing them on paper and placing them on a target. Upon placement, the spell is activated: a tag written with SAD makes the target feel sad; a tag written with FIRE sets the tree on fire, etc. The spells must be written by the user, must be single words only ("INFATUATION" would work; "IN LOVE WITH ME" would not), and words must reference non-magical concepts, e.g. "INVISIBLE" or "SHAPESHIFT" would not be allowed. Spells may be placed on locations or on a single person at a time; once a tag is removed, it disintigrates in a blue fire.
The Myriad Gods x4 Active Slow Next Dawn 20x20ft Limited
Obtain a power associated with the youkai the user has chosen or otherwise been assigned. For instance, a character with a Kitsune mascot can take shape-shifting. Strength, durability, mobility, agility, etc may vary. The ability effects finish upon the user ending the ability willfully, or at next dawn—whichever happens first.

The ability must be mod approved before it may be used. xHuman Capability and Targets will be decided on a case-by-case basis. Please check the YOU-kai resources tab for example abilities.
The Night Parade N/A Active Slow Until ended N/A AOE
Summon a swarm of inanimate ordinary objects: they may come down the line as a parade, conveniently collecting whatever is in public domain in the city or available in the user's dorm as a method of delivery, or they may be used offensively as an attack swarm—a barrage of forks and knives or a thousand deadly lego traps underneath the enemy's feet. This ability may also be used to carry the user at a leisurely pace.

10IV

Aesthetic

Fashion: Hospital/medical researcher: "professional"-looking outfits paired with lab coats, hospital scrubs, or any variation of nurse's outfits.
Accessory: Angel wings
Primary Color: Hospital Scrub teal, #66cdaa

Dormitory:

  • 10IV's dorm landing is located above sensitIV's landing and below future is now's.

    The 10IV dorms appear to be in a hospital. Long white halls connect rooms, even though the inside of the dorms have no real reason to have such long gaps between areas. The common room is a waiting room, the television on the wall faces a line of waiting room chairs and a processing desk at the end functions as their table. Bedrooms each have their own beds segmented off behind curtains, and some of them are made up to look less like a patient's room and more like a surgeon's operating theater. Like hospital beds, they're adjustable.

10IV

Unit Resources

Lives:

  • Research: Hold an extensive study on a subject. Find supporting evidence for your thesis. Annoy people for the sake of social experiments and bullshit papers.
  • Creation: Just as it says: create something! Or take someone else's creation and declare it yours.
  • Diagnosis: Examine something or someone and come to a conclusion. This may also include diagnostic analysis.
Dorm Resources: Scalpels, bone saws, syringes and needles, aerosolizers, "good patient" stickers, one(1) 10IV-colored Imeeji-brand sweatshirt and poster per guest star

10IV

The Cure

Doctor-Patient Confidentiality
The user may verbally invoke doctor-patient confidentiality, ensuring a conversation's privacy.
Litmus Test
The user may activate this power during a conversation to become aware of the truth or falsehood of given statements.
Staff Clearance
The user establishes their professional credentials, designating a single room in which they may not be restricted by other abilities.
What the Doctor Ordered
Allows 10IVs to make medicines, recreational drugs, poisons, and strong acids and bases.
Lab Safety
The user may freely wield any equipment or substance and take no harm from it.
Angel of Mercy
Grants the user the ability to knock a weakened person out instantly.

10IV

The Cure

Ability Name xhuman capability Active/ Passive Cast Time Duration Area of Effect Targets
Doctor-Patient Confidentiality N/A Active Instant Until ended Direct Touch Unlimited
The user may verbally invoke doctor-patient confidentiality to stop someone from repeating something told to or overheard from them, effectively swearing a statement into secrecy.
Litmus Test N/A Active Fast 1 scene/thread Line of Sight 1 Target
The user may activate this power during a conversation to become aware of the truth or falsehood of given statements. While Litmus Test is active, the user sees the target with a neutral white halo around them. This halo will change to red if the target makes a statement that is a deliberate falsehood, and blue if the statement is one the target believes to be true. However, if a statement is technically true but misleading, it will still not read as false.
Staff Clearance N/A Active Slightly Slow 24 hours Line of Sight Self
The user establishes their professional credentials, designating a single room in which neither their movement not their actions may be limited by the abilities of other units (i.e. Appel, Kydoimos Din, Curse of Chains, Common Law, and drawbacks of AlcheME or WILD CITY size/shape-changing). This ability only ensures the 10IV can act; it does not prevent others from acting freely.
What the Doctor Ordered N/A Active Varies N/A Direct Touch Unlimited
Allows 10IVs to make medicines, recreational drugs (except for alcohol), poisons, and strong acids and bases. Users must use a "base" material in order to create their concoctions, which will take on similar consistencies to the base material (e.g. candy used as a base will produce medicine in the form of candy). They cannot change blood inside a body into other substances.
Lab Safety N/A Passive N/A N/A N/A Self
The user may freely wield any equipment or substance and take no harm from it. While this does not convey any particular combat skill, or make unwieldy weapons less unwieldy, it means that the user is free to pursue otherwise extreme tactics such as the use of acid, up-close explosives, and wildly swinging chainsaws. Or, if they’re really daring, they could even perform chemical experiments outside a fume hood!
Angel of Mercy N/A Active Instant Varies Direct Touch Unlimited
10IV members may immediately knock out anyone who is “on their last legs,” regardless of their actual ability to keep going. (That is: “last legs” refers to the target’s ability to meaningfully continue fighting/etc., rather than the ability merely targeting those already mortally wounded.) While this sort of “execution” does not actually kill the target, they remain unconscious for one hour or until all their wounds are healed, whichever happens first. (Energy Recharge from pep! may circumvent this.)

necROMANTIC

Aesthetic

Fashion: Fantasy medieval clothes: surcoats, hoods, cloaks, capes, long draping sleeves, and gowns are all common.
Accessory: Bone jewelry: jewelry made out of bones and jewelry made to look like bones
Primary Color: Deep Purple, #3a243b

Dormitory:

  • necROMANTIC's dorm landing is located above ☆ZRAEL's landing and below AlcheME!'s.

    necROMANTIC's dorms are made in the style of an imposing gothic cathedral. Their common room has a massive vaulted ceiling, with a macabre chandelier of bones that dangles down from above, to underscore a sense of memento mori. Pews face the far side of the room, where the central stained glass window appears to be a television set when it is turned on. The altar is all they have for a table. A staircase at the back leads down to a natural cave system, in which individual bedrooms are tucked away, all of the necromancer's lairs in gothic medieval stylings with strange occult writings and summoning circles drawn as protection on their floors and walls.

necROMANTIC

Unit Resources

Lives:

  • Trial: Host a trial, accuse, or defend against an accusation—whether through fair debate or sabotage, convince the audience that you are correct.
  • Judgment: Pass your judgment on someone or something, for example in a contest, or settle an argument, or judge random people on the street.
  • Execution: Deliver punishment to those worthy, or otherwise carry out the sentence.
Dorm Resources: Axes, garrotes, hammer and nails, dolls (straw, porcelain, etc.), decorative bones, one(1) necROMANTIC-colored Imeeji-brand sweatshirt and poster per guest star

necROMANTIC

The Curse

Bloodborne
By drinking someone's blood, the user may acquire one of that person's mundane learned skills or areas of knowledge.
A Dark and Stormy Night
Makes the weather outside (localized to one area or target specifically) dark and stormy, regardless of what it was like before.
House of Leaves
The user may make something twice as big on the inside, such as a backpack, purse, or hallway.
Annabelle
The user may create personal cursed object or cast a curse onto a stationary object.
Renfield
The user may give one absolute order to another person once per day that they must follow to the best of their ability.
Do Unto Others
The user may reflect physical injuries onto the person trying to harm them.

necROMANTIC

The Curse

Ability Name xhuman capability Active/ Passive Cast Time Duration Area of Effect Targets
Bloodborne N/A Active Slightly Slow Next Dawn Direct Touch Self & 1 Target
By drinking someone's blood, the user may acquire one of that person's mundane learned skills or areas of knowledge until the next sunrise. This does not apply to purchased Imeeji abilities. The user may swap the ability out for another ability, or for another person's ability, before the next sunrise—however, they may only have take one ability at a time.
A Dark and Stormy Night N/A Active Fast 24 hours Line of Sight AOE
Makes the weather outside (localized to one area or target specifically) dark and stormy, regardless of what it was like before. This may cause severe weather hazards such as thunder, lightning, heavy rain, hail, high winds and flooding, affecting everyone in the area up to and including the user. The user may cast the ability on a person, in which case a simple raincloud with a radius of the victim's armspan will perpetually follow them until 24 hours are up.
House of Leaves N/A Active Fast 1 hour 10 feet Unlimited
The user may make something twice as big on the inside, such as a backpack, purse, or hallway. A single necROMANTIC can only apply one House of Leaves effect per object; however, multiple unit members can stack the effect. While other units must move twice as far in order to get past the area affected by this ability, members of necROMANTIC may move and act without this inhibition.
Annabelle N/A Active Very Slow Until finished N/A Limited
The user may create personal cursed object or cast a curse onto a stationary object with one of the following effects:
  • If someone looks at the object 4 times, they'll have a nightmare (Personal, stationary)
  • If someone touches the object 4 times, they'll receive a minor injury in the next 24 hours (Personal, stationary)
  • If someone bleeds while cursed with the object 4 times, they'll receive a major injury in the next 24 hours (Personal only)
  • If someone sleeps in the same room as the object for 4 nights, they'll receive a fatal or near fatal wound in the next 24 hours (Personal only)
Stationary cursed objects affect multiple people and may not be moved from their place; if they are moved, the curse is also removed.

Personal cursed objects affect only one person at a time; additionally, the object will follow the target: if the target moves more than 10 feet away from it, the object will disappear and reappear no further than 10 feet behind the target. Personal cursed objects may be passed onto another target if and only if the recipient consents to accepting the cursed object.

The caster may choose to end the curse prematurely. Otherwise, a cursed object may haunt a person for up to four IC days total.
Renfield N/A Active Varies Next Dawn Within Earshot 1 Target
The user may, once per day, give one absolute order to a person that they must follow to the best of their ability, regardless of danger to the target's person or to those they care about. Others may try to intervene, but the target will still feel compelled to try and carry out the order as if it were very important to them, even if they physically cannot.
Do Unto Others N/A Active Fast N/A Line of Sight Limited
The user may reflect physical injuries onto the person trying to harm them, so long as the injury was dealt by them directly and the user is aware that the attack is coming even briefly. The ability must be used separately per object.

sea.Di

Aesthetic

Fashion: Beach chic; seashell bags and necklaces, pearl necklaces and details, sunglasses, fishnet dusters, starfish and fishnet colored tights, wide-brimmed hats and open shirts on boys.
Accessory: Mermaid scale accessories on the skin
Primary Color: Coral, #ff7f50

Dormitory:

  • sea.Di's dorm landing is located above LiliS's landing and below pep!pep!'s.

    sea.DI seems to be a coastal cottage, decorated like it's located sitting on a beach. The walls are decorated with starfish, pieces of coral, and the like. The floors are driftwood planks, with chairs made of the same. The big wooden table has barnacles on its thick legs, indicating perhaps it too spent some time in the sea itself. When the television in the common room is off, it looks like a window to the outside, where a seaside scene with clear skies above dotted only occasionally by birds plays out. The bedrooms are light and airy, with coral-colored hammocks hanging within as their beds.

sea.Di

Unit Resources

Lives:

  • Salvage: Scavenge and take for yourself what's unclaimed or thrown away—one idol's trash is a sea.Di's treasure!
  • Party: Party! Forever and ever and ever. Fulfill your destiny as party cat.
  • Roast: In any sense of the word :)
Dorm Resources: Weighted nets, torches, harpoons, ropes, party leis, one(1) sea.Di-colored Imeeji-brand sweatshirt and poster per guest star

sea.Di

The Tide

Under the Sea
Members of sea.Di become mermaids and acquire the benefits thereof.
The Lost Ways
Sows chaos by making people mutually unintelligible to each other.
The Lost Land
No matter where they are, the user may always find the best path to a destination and get there without getting lost, if unobstructed.
The Lost Language
The user gains the ability to speak the lost language of Atlantis.
Charybdis
The user creates a whirlpool-like trap in the area.
Ocean Currents
The user gains the ability to create, shape, and manipulate water.

sea.Di

The Tide

Ability Name xhuman capability Active/ Passive Cast Time Duration Area of Effect Targets
Under the Sea x2 Passive N/A N/A N/A Self
With this ability, members of sea.Di become mermaids and acquire the following benefits: accelerated healing and regeneration while immersed in water, ability to breathe and see clearly underwater, and the ability to freely change to and from mermaid form in the water. In mermaid form, members of sea.Di have the ability to swim at increased speeds.
The Lost Ways N/A Active Fast 1 hour Line of Sight AOE
Sows chaos and havoc between two or more people by making them unintelligible to each other; they can talk to others unaffected by this ability, but they can no longer communicate either verbally or through text with those who they were talking to just prior.
The Lost Land N/A Active Instant Until finished N/A 1 Target
No matter where they are, the user can always find the best path to a destination and travel there without getting lost, so long as they are not specifically obstructed. This includes unfamiliar destinations; the only limitation is whether the user is physically capable of reaching them—that is to say, provided they are within Tokyo-F. Locations may be vague ("a place where there is food") and locations may be specific items ("[character name's] red shoes"), but locations may not be specific living people.
The Lost Language N/A Passive N/A N/A N/A Limited
Gain the ability to speak the lost language of Atlantis. If the user wishes to speak privately with someone who has also purchased this ability, they can have conversation in a language that is completely garbled to outsiders; this conversation also cannot be recorded or otherwise decoded. Additionally, the Atlantean tongue is soporific to those who do not understand it. This can affect not only nosy eavesdroppers, but potentially a much larger group of people, should the sea.Di amplify their voice, either through loudspeaker or by projecting their voice through singing, yelling, etc.
Charybdis x2 Active Slow 1 hour Line of Sight Limited
The user may place a whirlpool-like trap anywhere within their current line of sight, including where the user is standing—the user will not be affected. Once placed, all others within a five-meter radius of the vortex will be dragged toward the center; this can be resisted, but will at minimum slow the victim's movements. This ability continues for an hour or until cancelled, even if the user has left the area.
Ocean Currents N/A Active Slow N/A N/A Limited
The user gains the ability to generate water from nowhere, up to a cubic meter at a time, and it's always crisp, pure, and delicious. They can additionally shape and manipulate water (even water not generated by them), gaining the ability to do such things as walk on water, or carry it around with them in floating globules up to a cubic meter.

Note that while one can manipulate impure water with this ability, the substance must still be classifiable as water (e.g., blood does not work).
As of Day 303, Tokyo-F now has an outgoing mail system in the form of a red mailbox just outside the hotel! This mail can go to anyone who was previously in Imeeji, including to non-graduates that have dropped out of the program. However, it is not guaranteed that those who dropped out of the program will be capable of reading those letters, due to having become part of the Damned and losing their sense of self.

Characters may additionally pay 2,000 points to send mail to non-Imeeji characters. However, non-Imeeji characters may not send any mail in return. Any ex-Imeeji characters (and fans, if you'd like to send mail to fans) may send responses through fanmail.

Here are the rules:
  1. Only envelope-sized mail can be sent out.
  2. All letters are screened before being sent to the recipient. This is not ICly known.
  3. The following content will be scrubbed:
    • All mentions of demons, angels, Heaven, Hell, and anything plot related, including names of NPCs
    • All spoilers pertaining to a character's canon
    • All direct references to multiverses etc, in the case of sending to non-Imeeji characters
    • Details of game rules; games may be referenced vaguely ("kissing game", "death game", etc) but not specifics

  4. Additionally, all PC names will be replaced with idol names.
  5. Mail will not necessarily be read by the recipient (due to being part of the Damned or due to other circumstances). The postal service is meant to be ICly unreliable so that new and returning players can opt in or out as they wish. To that end, we ask that players communicate with each other and direct character interactions with care, especially if the sender would be upset if the recipient did not read the letters or hold it against them.
  6. Items that have been ensmallened through AlcheME! abilities may be sent, but they will remain that size permanently. Additionally, fragile products are likely to be broken. This is not ICly known.
  7. Mail that is sent to fans will be posted publicly to all fans.

You may post letters to ex-Imeeji characters through their inboxes or you may post them here if there is no inbox set up for them. You may post mail sent to fans here, or you may respond to the fanmail directly in the relevant fanmail post once it's unlocked, starting with Fanmail the Twenty-Eighth—however, responding fans should respond through the newest fanmail submissions post.

Questions about outgoing mail can be asked in our Q&A.
Now your idol has points! What can they spend it on? Well, it turns out there are a lot of things they can spend it on:

Shop! )

Dorms

Feb. 27th, 2020 09:44 pm
Ground Floor: Lobby, Vid Room, Kitchen & Dining Area
Lobby:
The lobby has a desk with a map behind it that shows the location of each unit's floor, as well as the kitchen, dining area, and stairs. By the entryway into the building, there's seating area for you to loiter in, if you don't want to be in a unit only area or in a dining space.

There's four elevators nearby, as well as a stairwell. As of Day 397, another set of elevators have been added to the hotel for vehicles, large animals, heavy machinery, etc. Even if it looks like it wouldn't fit, it will somehow fit. Physics!

Near the elevator is also a giant doghouse, in which lives a large dog, aptly called The Hound (at least for now).

As of Day 303, you can find a red mailbox just outside of the hotel.

Vid Room:
If you take the stairs up from the lobby to the mezzanine, there is only one door: the door to the vid room. You program it with your scenario and step inside the holodeck, which will generate your fake scenario. An easy way to earn points. A key posted right outside the door tells characters what character traits they should be aiming for during filming.

Kitchen:
The kitchen is expansive. There's a stove, oven, and sink per unit (so twelve of each, total), shelves filled with pots, pans, dishes, suniters, utensils, and basically anything else you'd need stored beneath countertops. Unfortunately, there's not a lot to cook. The refrigerators are filled every morning with meals labeled by unit and member color, perfectly formulated for each person's nutritional needs. Too bad they're not very tasty.

You can spend points on ingredients if you want, to stock up the kitchen, or you can take a walk to the grocery store.

Dining Area
It's not very big, and tables are clearly meant for groups of four at most, though no one's really around to yell at you if you crowd chairs around, shove tables together, or get rid of dividers. Mostly, it's serviceable.

Laundry Room:
Located near the kitchen is the laundry room. Here you can use any number of the washer/dryers to clean your clothes, with everything available to you here; the detergent is industrial strength and leaves your clothes completely free of blood stains, unless you're sensitIV - that's not blood, that's fashion! - but they won't repair your clothes. You'll have to go to future is now for that, or barring that, you'll have to buy more clothing. Worst case scenario, you might have to wear that shirt as a crop top. Oh well.

Every unit has their own detergent and fabric softener selection with various scents and unscents, although regardless of scent the detergent is colored to their unit. This doesn't seem to make a difference in effectiveness, though.

Parking Garage
Welcome to the newest innovation in parking garages, the Dahir Insaat Giken ECO-Park™ as of Day 314! The ECO-Park™ is an underground storage solution for all types of automobiles, allowing mass automated storage without taking up large amounts of valuable real estate! In order to park a vehicle, one must use their phone to access the admittance terminal at the front of the aboveground entry bay, which will print a ticket with a number on it. They may then either drive their vehicle into the entry bay or land it on top of the entry bay. The loading platform will then secure the vehicle and pull it underground to place it into the appropriate sized parking spot. Vehicles may be retrieved by scanning the phone used to make the purchase or by inputting the vehicle's number into the admittance terminal.

All vehicles purchased from the points shop will be automagically stored here, and must be retrieved using the phone that purchased them. Any vehicle parked at the hotel (though not in a dorm or dorm upgrade, or anything not at the hotel) will also automagically be stored here, and must be retrieved using the phone of the last individual to have driven it. The ECO-Park™ can be accessed either by walking to it or by going into the former hotel parking garage, where there is a flat escalator hallway that takes you off into the distance and somehow drops you off at the ECO-Park™ entrance.



Dorms )
YOU-kai
The YOUkai dorms are modeled after a Japanese shrine grounds that appears to have some supernatural mischief afoot. The main room is a courtyard, surrounded by stone walls, dotted with stone lanterns but lit more by the eerie fox fire that floats around the area and casts the dorm in a shade of unnatural blue light. The ceiling above is made of the branched canopy of trees, too thick to get through, too wet to burn though no water drips through the wet boughs to the grounds below. The table is stone and the chairs are mossy as well, with their "television" a water feature that has information projected upon it when it's on, but otherwise appears to just be a waterfall into a pond. The rooms of each member are small individual shrines, with a futon to sleep on provided in each.

10IV
The 10IV dorms appear to be in a hospital. Long white halls connect rooms, even though the inside of the dorms have no real reason to have such long gaps between areas. The common room is a waiting room, the television on the wall faces a line of waiting room chairs and a processing desk at the end functions as their table. Bedrooms each have their own beds segmented off behind curtains, and some of them are made up to look less like a patient's room and more like a surgeon's operating theater. Like hospital beds, they're adjustable.

Dance Macabre
Dance Macabre's dorms are made in the style of an imposing gothic cathedral. Their common room has a massive vaulted ceiling, with a macabre chandelier of bones that dangles down from above, to underscore a sense of memento mori. Pews face the far side of the room, where the central stained glass window appears to be a television set when it is turned on. The altar is all they have for a table. A staircase at the back leads down to a natural cave system, in which individual bedrooms are tucked away, all of the necromancer's lairs in gothic medieval stylings with strange occult writings and summoning circles drawn as protection on their floors and walls.

sea.Di
sea.DI seems to be a coastal cottage, decorated like it's located sitting on a beach. The walls are decorated with starfish, pieces of coral, and the like. The floors are driftwood planks, with chairs made of the same. The big wooden table has barnacles on its thick legs, indicating perhaps it too spent some time in the sea itself. When the television in the common room is off, it looks like a window to the outside, where a seaside scene with clear skies above dotted only occasionally by birds plays out. The bedrooms are light and airy, with coral-colored hammocks hanging within as their beds.

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