Fourth Wall Event & Unit Info
Apr. 7th, 2021 07:18 pmOverview
(this part is new; if you are a current player of the game, please make sure to still read this)
Premise
Your character wakes up in a simple room of a bed and dresser and closet—the dresser and closet don't open up and there's nothing available except for a phone, which, in fairness, is actually pretty helpful(?)! They'll see they've been assigned a profile (that may or may not be correct) that tells them their unit name, their position in the unit (currently blank and flashing) and whatever else you decide to give your character. The information might be true! It might not be—who knows? Your character might not; your character might not remember anything.
There's also a single, ominous text message:Welcome to Imeeji Idol Productions, our dearly departed guest star!The message might be unbelievable, if it weren't for one thing: regardless of whether your characters remembers their lives or not, what they do remember is their untimely death. No matter how suspicious this message is, what else is there for them? Especially for certain characters, who are well aware that "Rot in Hell" has a more literal meaning. . .
You have died. Our condolences! But you don't have to make peace with it yet, because you've been granted an ✨opportunity✨.
Here's the name of the game: Get as many points as you can. The guest stars will be granted a one time get-out-of-jail-free revival card——you can go back to your life! Or, if you don't need it, maybe there's someone else in your life who could use it. :)
The top unit that gets the most points collectively will get the golden ticket. You can do whatever you want to get the points: host Lives, win Games, shank people at gunpoint and steal them, it's up to you! (Oh, but if you spend points in our store, don't worry—that'll still count toward your final point score.) But we'll let you in on a little something else: If your unit wins the special game we've prepared for you, then you'll get the golden ticket. That's right, up to two units can get a second chance at life! Not a bad deal, eh?
As for the losers? Rot in Hell ♥
The only way to get out is to play ball. Oh—and give the fans a show, of course.
Guest Stars
Guest stars can be any character, even those typically not appable into imeeji, like characters who are CRAU/PG—there's just one rule: the character must have died in an earlier canonpoint. How early is up to you—ten minutes before the end of the final episode, when they're a child, in the middle of their own team game, whatever is fine—but it should be a point that will motivate them to come back to life for whatever regrets. The exception to this is if your character wouldn't want to go back to life anyway, and would choose to use their winnings to revive someone else.
That said, if you do choose to play a character who is being taken from another game or from a future canonpoint than a castmate's that's currently a mainstay idol, the character will be under a demonic non-disclosure agreement. They will be unable to talk about their experiences in other games or what the future holds, and we ask that players not try to go around it by talking in code or attempting charades or anything—we want Imeeji to not have the IC impression of existing in a multiverse of similar set-ups, and we don't want to have to reconsider this event because of players or characters trying to circumvent this rule
Guest stars can be amnesiac or not amnesiac if you prefer. You can also make them auditions if you like, but please keep in mind that auditions are doubly bound to demon contract, and thus doubly motivated to play hard.
Units
There are twelve mainstay units in Imeeji Idol Production's Tokyo-F, and four guest star units. Each unit has a different image—different fashions, different dorm aesthetics, different abilities available to be purchased, and different activities they can host to acquire points. Each unit is provided with accessories, as well as materials—guest stars receive materials that synergize with their abilities and goals. You can see the details of the guest units, as well as their designated Lives, aesthetics, and abilities, by clicking the tabs above.
Guest stars are given three colors: their primary unit color, their secondary "position", or personal, color within the unit, and white, the universal neutral accent color. Their position color is one they'll ICly choose upon waking up; position colors should be unique within units, although they may run very similar, e.g. one member of Taisho Roman Revolution can have crimson and the other could have scarlet, as long as their hex codes aren't the exact same. Once they've set their color, they'll be given three sets of their unit's clothes in their respective closets for free. If they want more clothes, they'll have to pay for it!
Dorms & Hotel Layout
While each guest unit's landing may be easily accessed via elevator, it is much more difficult to find the door to their stairwell—and for the duration of the event, both idols and guest stars will find themselves strangely at the wrong landing. Each guest unit notes where their landings are, but for ease of reference:
- Go up Taisho Roman Revolution or down WILD CITY and you'll be at YOU-kai
- Go up sensitIV or down future is now and you'll be at 10IV
- Go up ☆ZRAEL or down AlcheME! and you'll be at necROMANTIC
- Go up LiliS or down pep!pep! and you'll be at sea.Di
Profiles
All guest stars are given a profile upon arrival to Imeeji, and all profiles are viewable by anyone—NPCs and PCs alike—using the Imeeji Profiles app. At minimum, it features the star's name—not their real name, but rather, the stage name that you the player choose to give them—picture, unit, and blurb, which are unchangeable. There is also a field for characters to input their position/personal color within the unit upon arrival; this cannot be changed once set. Pictures and unit information will always be accurate, but guest star name and bio blurb and trivia can be whatever a player wishes to give them, or not provide them, as it may be.
Injuries, Healing, and Death
Injuries, unless healed by an NPC post-Game, are not automatically healed. However, for playability's sake, the rate of natural healing is accelerated in Imeeji: a broken bone won't be better by tomorrow, but characters can reasonably expect it to be healed in the span of an week to two weeks IC. Expect to deal with sensitIV or future is now for replacement bodyparts if your character has lost a limb, organs, or otherwise a significant chunk of their body.
Please notify the mods if your character has died outside of a Game and you have not arranged revival with a member of pep!pep!.
Scored/Unscored & Winning
Because we expect 4th Wall to be a very big event, each guest unit is divided by scored or unscored.Currently, guest stars may win the competition in three different ways:
- Scored characters are IC informed they are participating in the current competition. They know their performance here matters—even if they don't win, they'll find opportunity elsewhere in Hell based on their performance. Their points will be tracked for scoring. If you are looking to play competitively, you want to play scored.
- Unscored characters are IC informed they are here to fill out numbers and effectively be here for extra entertainment and engagement. They may already have a separate contract for their life elsewhere, or (in the case of those who are already unscored as of this mechanic implementation) they will be informed that a separate contract for their life has been drafted. Whether they return to life or not is, in other words, not determined by the points competition (though they can and will benefit from their competitive side winning by virtue of being in "better standing" with whatever the new contract rules are). Their points will not be tracked for scoring. If you are looking to fuck around and try out characters without seriously engaging with the competitive premise, you want to play unscored.
More options for winning the competition may be added in the future.
- The unit that generates the highest number of points during the event
- The unit that wins the special game
- Individuals who are voted as MVP of their respective units, as voted by mainstay idols
Post-Event
Guest stars may be apped into the game proper post-4th Wall as either amnesiac or audition, with the assumption that, if they won, they returned to life, losing their Imeeji memories, and then either got ganked again or died again respectively—or that, if they lost, they were sold off to a show in Liar Hell (and remained an amnesiac) or another Hell (and became an audition).
Guest stars apped into the game proper do not need to provide a sample, and in the "Character in Imeeji" section only need to answer the following, as playing in Imeeji reasonably demonstrates other aspects of this section:
- What you as the player want to do with the character's arc.
- What kinds of personalities and moralities would be good/bad for your character and/or their arc.
Overview
(tl;dr for current players: guest units don't have vids, can buy items from official shops and not get dinged for it)
Points Activities
While guest stars can steal points from mainstay idols or other guest stars, they may also collect points via Games and Lives. They can also, should they desire to do so, purchase abilities, memories, food, luxuries, and more from the points shop—fortunately, so long as they purchase from official Imeeji shops, the points are not detracted from their point-collection goal. You can see the values of all point activities on the Point Values tab.
Games
Games can vary from social mingle games (Truth or Dare, Never Have I Ever, mistletoe kissing games, social bingo) to exploration and puzzle games (explore a jungle! or your castmate's heart! oops?) to trauma games (locked in a room with your unit and you have to decide which unit dies to save yours!); as such, some games will contain objectionable material.
This is a game where your character will be unable to avoid the fallout of murder games, even if they themselves are not maimed/killed; we strive to create a middle-of-the-road game experience so that players are not overwhelmed with trauma, but please be advised that we may lean on the side of trauma because we like it and everyone loves hurt/comfort. All gamerunners will try to avoid or otherwise appropriately tag squicks, so make sure your squicks are accurate and up-to-date on our spreadsheet!
Our game schedule is here. You probably won't make it to all games, or possibly even most games, depending on your timezone and schedule, but don't worry! Games are only one way to earn points, and if even one person on your unit makes it, you'll still get the points! IC, idols cannot opt out of games—characters are selected from a lottery (or a gacha, if you will) to be transported to the Game Tower.
Lives
Idols can host or participate in another idol's unit-themed Live for points! To do so, characters just need to hit the MEDIA ATTENTION app on their smartphone*; all cameras will focus on the performers and their show will be broadcast for all** (most) idols to see and join them, if they like! Just remember to put LIVE on the subject header if it's in the comments, and use the !lives tag so that it can be easily searchable.
* Note: The character pressing the button doesn't need to be the one performing the Live—for example, if sensitIV is healing someone during an avante en garde duel, that counts as a Live even if they didn't press the button. This is not a hard or strict rule either; play for your convenience, and if you miss a Live opportunity or two, that's okay! There are plenty more where those came from.
** Note: For playability's sake, Live alerts may be turned off character smartphones, or otherwise Do Not Disturb settings can be turned on. Some Lives may have objectionable content, or be too high energy for a player at the time of broadcast. Playability and fun take precedent over mechanics, and we encourage all players to play with what's fun and not stress about missing out.
By the same token, we encourage players to be mindful of their own threading limits when hosting Lives. Don't be afraid to set boundaries, like "8 people max" or "major CR only"!
Vids
Guest stars are not required to participate in Vids—however, if you're curious, we invite you to check out the full information on our Games & Unit Info page!
Overview
(points values for game participation have changed; characters must participate in the game to get points)
Point Values
- Participating in a Game:
- 1st Place - 1000 points
- 2nd Place - 800 points
- 3rd Place - 500 points
- 4th Place - 100 points
Notes
Lives
- Live participation does not require a specific comment count to get points, but it should fulfill the conditions of participating (i.e. getting one's fortune told, signing a contract, breaking a window) or otherwise be a thread of substance: 15 comments (AC rules). EX: being the helped party in an HSS live, helping HSS help the helped party, or actively rejecting HSS's help by making a show of it only to begrudgingly accept their friendship would all count towards participating in an HSS Live.
- Idols do not have to perform the Live for the whole thread; the same rules as above apply.
- Idols can host or participate in their unit's Live once per post. Even if sensitIV has two different instances of Medical Care in the post, if a member of sensitIV participates in both Lives, they will only gain 300 points for that post.
- In order to participate in one's unit Live, an idol does not necessarily need to perform the same action as the hosting character; i.e. a member of ☆ZRAEL does not need to monologue as well in order to gain points for a monologue Live; they just need to have interacted with their unitmate's monologue substantially.
- Idols who participate in their unit's Live but do not co-host do not receive the Hosting Bonus. If a member of BARiTONES is a customer for the bartending BARiTONES, only the bartender will receive the Hosting Bonus.
- Idols can participate in other unit Lives multiple times in the same post, even if they're held by the same unit. If two sensitIV Lives are held in the same post, a member of BAD END=DEAD END can participate in both, getting 150 points each to get a total of 300 points.
- Lives cannot be called in a unit's dorm, in the Vid room, or inside the Game Tower. Any Live attempted in the Vid room will not credit any points.
Overview
(no new information for current players)
Smartphones
Introduction
Smartphones: a guest star's best friend! All characters start out with a smartphone, and even with amnesia, they somehow know how their smartphone works. (This might not be the same with their unitmate's smartphone, though.) The smartphone is basically the skeleton key to the city: it's needed in order to get into dorms, order food at restaurants, purchase goods from the shops and from the points store, etc., etc. As of Day 200, it even has access to a (censored) internet! It's singularly the most important item an idol could have in Tokyo-F, so don't lose it!
Phones have no privacy lock by default, so beware! Characters may use each other's phones to access the points shop, purchase memories (for the owner), start a Live, text other characters, etc.—it's like using someone else's Amazon account, only with a locked shipping address: the points spent will come out of the owner's pocket, but the owner will receive the benefit too. The exception to this is starting a Live: any character may press the LIVE button for themself as well as any other character, so long as Live qualifications are met.
So, these phones are pretty important! But smartphones are pretty fragile, right? And they've probably got terrible batteries, too, right? —Wrong! Imeeji Idol Productions prides themselves on providing smartphones with batteries that don't ever run out, and although one might have a faulty phone on occasion or have a phone that starts to wear down (if a player wants to play with that aspect), generally the batteries are infinite. The phones are also, generally speaking, pretty tough: think old brick Nokias or Nintendo consoles, only water resistant. However, they are still breakable with enough force or with a unit ability. Beware, though: even members of future is now are only able to do the basic of tinkering with Imeeji smartphones, and once the phone is broken, it's broken. The guest star will have to buy a replacement phone at the Points shop.
Apps & The Infernet
The following are the basic apps that come with the phone:
- Black Cat Delivery Service: The delivery app. Any given delivery is 500 points, but a star can purchase anything from the Points Shop or from Order⤴Up in bulk and it'll always be a flat fee, regardless of how many items are purchased or how many places the idol purchases from. Items are delivered in various ways: drones, a mysterious truck that disappears when it turns the corner, a stampeding herd of black cats, a single unruly horse, etc.
- Camera: It's a camera app! Take selfies, record things, you know.
- Dissonance: The chatroom app! Clicking on it brings up a login screen with the current (permanently set) username. However, stars can change display names, name and text color, and even upload a display picture. Past the login screen is a list of contacts on Dissonance—every current idol and guest star in Imeeji—as well as a couple of chatrooms already pre-created: a private unit chatroom, a general chatroom, an anonymous chatroom, and a #polls chatroom for discussing community upgrades. There's a little button on the corner to make another chatroom with a select few people too, or . . . many people? All the people?
- Game Rules: Opens automatically to show the rules of the current Game. Often, phones will be locked to this app, and stars will be unable to use anything else while the app is active.
- Imeeji Profiles: A directory of all idols and guest stars in Imeeji, past and present, and all units. Generally unreliable, very bad UI that somehow never updates to become any more functional. Every profile has a "call" and "message" button; this app doubles as a Contacts app.
- Infernet: The Infernal Internet(TM)! It's mostly image boards full of memes. Stars can also access basic Goregle and Wickedpedia for things like cooking recipes and encyclopedic information and "wickedjumping" that gets one from the 'pedia page for ladles to cabalash to vegetable to agribusiness to corporate farming and oh god, that's the idol industry, abort abort abort. (Guest stars can't find any modern information about like, real people or anything—take discretion so as to not break the fourth wall, please! It is a fourth wall event, but still!)
- Instaglam: A social media website where one can post pictures that are totally au natural and absolutely not filtered whatsoever. (There are many filters available on this app and they are all extremely cute!!)
- LiveScream: A streaming service that stars can use to stream themselves, although. . . is there a difference between that and a Live . . . ? The former doesn't need to perform a Live, one supposes.
- Live Alert: A streaming app that alerts idols and guest stars to Lives that start, although alerts can be turned off. Sometimes unreliable.
- Map: Tokyo-F is pretty big. It's a good thing stars have a map! Location tracking can't be turned off . . . ?
- Media Attention: Press the button to start a Live! Press the button again to turn it off.
- Messages: Used to text people, send videos, malware, links, etc. Sometimes someone without a return contact texts guest stars. . . ?
- Order⤴Up: The catch-all ordering and payment app for all physical shops that exist in Tokyo-F!
- PAINterest: An aesthetic board app that lets guest stars "pain" things onto their digital corkboard. Pain? No, that's not right? P. . . pain??
- Party Finder: For the REAL ESCAPE ROOM: it's an app that allows stars to register for parties, invite idols and guest stars to parties, and form (random) parties with idols and guest stars that are also looking for a party. Upon registering the idol or guest star to a party, the app will add them to a Dissonance chatroom that includes a voice and video chat function. A map is also made available, to show what level the adventurer is now at as well as the full map layout for all areas that have already been explored in this dungeon run; the map is shared between all members of the party, so even adventurers who are lagging behind in a previous level can see the layouts for levels ahead of them, provided someone in the party has traversed it. When in the lower parts of the dungeon crawler, sometimes this may be the only app that works.
- Phone: Used to call people (one-on-one, party lines not allowed!), leave voicemails, or video chat.
- Points Bank: Used to keep track of points earned, spent, and saved. Can be used to purchase things. Can be used to send points to other idols and guest stars, anonymously if desired.
- Points Shop: The points shop! All purchases made here (and not via Black Cat) are delivered to the guest star's respective unit mailbox, or to their brain (memories, abilities(?)) and possibly the nearby screens (public memories).
- Sinder: A dating app! See all the profiles! Swipe left on all the undesirables to never see them again and swipe right on all the sinnables to start sinning! . . . There aren't many available matches, though.
- TheTube: A video and streaming app that mysteriously is mostly full of nature documentaries, cat videos, Memes (TM), and nothing else: all videos have comments disabled.
- Tilter: A cute app with a bird that sends messages that are 280 characters or less!
You can buy new apps with points.
Overview
(no new information for current players)
Abilities
You can see all the abilities units are granted on their respective tabs, but here we'll break down what all the jargon means! Blue means that it's just a guideline, not a hard rule.
xhuman x times the max capability of a human. This is UP TO x times; Machai Provocation builds UP to x4 max but doesn't start there. (How it goes up in increments is player choice! 1 punch = +1 or 1 punch = +0.5, whatever!) Cast Time The time it takes for the ability to take effect, or otherwise, how much the user needs to concentrate/think to use the ability. For example, an ability that has a Fast cast time takes very little effort to think of or any concentration to initiate, while a Slightly Slow ability requires some thought put into it first (e.g. you'd need to aim with Bzzt!, or take a breath first with Kydoimos Din). Situations may vary as well (e.g. you wouldn't need to aim with Bzzt! if you're shooting it at point blank range, or you're slower using In Solidarity because you can't decide where to direct the next wound to). This mechanic is primarily here for nerds who like balancing mechanics like the mods, so if this is confusing we advise you to ignore it completely! Duration How long the effect can last for at maximum. Abilities without a duration are generally direct injury abilities, e.g. In Solidarity opening a second wound or picking me apart Again reopening wounds. Abilities that have a specific timer, e.g. 1 hour, may be assumed to last longer with the understanding that the user just reapplies the ability.
"Until ended" = until the user ends it.
"Until finished" = when the action is fully completed, e.g. Aibou will disappear once it is finished doing its task; Makes Perfect only makes a leg functionally able to walk for as long as you are performing the action of "walking" and not, say, "jumping".
"Caster In Area" = For as long as the caster is present in the Area of Effect. Optionally, players can choose to interpret this as "for as long as the caster is present and conscious".Area of Effect How far the ability can reach. AOE and Unlimited Target abilities do not require seeing the opponent to be able to use it: here, Line of Sight indicates how far they would ordinarily be able to see being the reach of their ability, e.g. Common Law will still work on someone who's hiding in a bush so long as they're within line of sight. Feel free to fudge this if necessary—if both players agree that blinding a character results in them being unable to use their abilities, that's cool and fun and everyone can have a good time! Targets AOE = entire area of effect, but only one area at a time.
Unlimited = AOE + any number of areas/times.
Limited = specific limitations in description.
Overview
(tl;dr for current players: auditioned idols may be recruited by Liar Hell)
Auditions
This isn't every guest star's first rodeo! While most are completely new to Hell and recently deceased, some were already denizens of Hell from long ago. A new scouting program has allowed them to join Imeeji Idol Productions—formerly members of the conglomerate sea of souls known as the Damned, these idols are here voluntarily because Hell sucks and being part of the Damned sucks and this is their best shot at coming back to life, although they're also aware that their soul still belongs to Hell even if they return to the world of the living. Still, for however long they've got up in the land of the living is way better than staying dead—and even if they fail to win this time around, entering the program means they've got a higher chance of returning to Imeeji Idol Productions as a real idol and reach the fabled Graduation. They know the deal about the murder games and competitions and they're ready to play ball.
Because auditioned idols are a little closer to the overarching plot of Imeeji, only current players and players who were previously in Imeeji may app auditions.
If you'd like to play an audition, you probably have a few questions! Here are the Need-to-Knows:
What Auditioned Guest Stars Know:
- Graduation—they have the choice to make a wish in exchange for becoming a demon—is the reason why they're here: they volunteered to join Imeeji to seek that graduation.
- The Producers are two of the nine Princes of Hell: Asmodeus, the Prince of Vengeance, and Pythia, the Prince of Liars.
- Vengeance Hell is scarcely populated and a relatively small territory, while Liar Hell is vast and an integral part of Hell as the entertainment and propaganda sector; they're in charge of reality shows, bad grimdark movies, and idol productions just like this one.
- Pythia's motives are unknown, but Asmodeus hopes to acquire more denizens. Recently, the program has changed such that both are recruiting—auditions may therefore choose a Heaven or Hell graduation route.
- The real Heaven is entirely absent, and Hell claims victory for it.
- In fact, auditioned guest stars are Damned by virtues of there being no real Heaven when they died (if they didn't deserve to go to Hell in the first place, yanno).
- The Damned are those that do not have the power or outside belief to bolster their "images", and as such, lose their individuality—as such, the feeling of losing all free will and becoming a formless droplet in the sea of dead souls, or as we in the industry call sofaform/monochromatosis, is familiar to them, as they have already experienced it firsthand.
- They were able to cling to the scraps of their identity while Damned—they were strong enough that they could be picked out to audition in the first place—but until they were placed in Tokyo-F and woke up in their rooms, they were still incomplete; Imeeji is when they recover their full "selves", body and color etc.—although, just like with anyone recovering from sofaform, they may also have corruptions; after all, they were in Hell for some time, so their soul isn't exactly the most structurally sound one. You may, if you like, use this opportunity to play your auditioned guest star as having lose some grip on their morality, or otherwise being more willing to play ball when their canonical selves would not ordinarily be. These are not required if you don't want any of them, though, provided they would be willing to go along with Imeeji's premise without fighting the Producers: Pythia and Asmodeus won't pick anyone who won't be loyal.
- Before they auditioned, they may have moved around different parts of the nine Hells: human souls are more or less used as currency, playtoys, fertilizer, and a variety of other things, so they pass hands often.
- Hell—proper Hell—is worse than anything Imeeji could be.
What Auditioned Guest Stars Don't Know:
- Specific recollections of Hell are vague; don't expect your character to know more than what the plot has revealed.
- Locations, what things looked like, street maps, specific anythings about Hell.
- What happened to their soul while they were part of the Damned—attempting to recall will only evoke memories of pain, terror, and fear. It's unclear whether this was due to the severity of the experiences resulting in their minds blocking out the memories, or if this was an intentional move by the Producers.
Overview
(no new information for current players)
Corruptions
Uh oh! Was your character a denizen of Hell for a while? Did they lose bits and pieces and chunks of their souls? Well, that's no problem! They'll just need a little bit of Hell Spackle(TM) to seal the cracks in their soul and keep them together. Don't worry about it—barring plot developments, they're permanent!
Hell Spackle(TM), also known as Hell essence or "Corruptions", comes in two forms: mental and physical. Mental corruptions are "temporary", insofar as they can be switched to a physical corruption. Physical corruptions, however, are permanent. (Barring plot developments.)
Keep in mind that corruptions cannot be advantages; they are disadvantages, or, at best, cosmetic only.
Corruptions come in all shapes and colors—it's entirely up to Player Choice and #aesthetic—but generally they fall into the following nine categories:If you need examples or inspiration for corruptions, our list of corruptions are available, although it is by no means a complete or exhaustive list.
- Idolatry: Manifests in obsessions or the character's powers, like an obsession with a goal, a person, rituals, or generally being one-track minded, or a fire elemental having a hotter-than-normal temperature or "flame-like" hair.
- Lies: Centers around falsehoods or angelic/saintly characteristics, like remembering something that never happened, being compelled to lie, or believing in their own lies even as they tell them, or feathery wings, halos, bull or lion-like features, or additional eyes along the body.
- Transgressions: Eats away at their sense of humanity or alters and mechanize their bodies, like losing common sense, boundaries, or empathy or having wires for veins, speakers for vocal chords, or cybernetic eyes.
- Vengeance: Amplifies the dark parts of a character's heart or exposes their hurts and weaknesses as physical metaphors, like an analytical person becoming cold-hearted and unempathetic, or a two-faced person gaining a mask as part of their body.
- Sorcery: Revolves around pride and delusion or transforms their body to be cold-blooded animal or plant-like, like extreme vanity, self-centeredness, or a superiority complex, or insectile wings, scaled skin, or bodyparts made of plant matter like vines and flower petals. Note that there are guidelines to transformative corruptions—please scroll down to see more.
- Plague: Involves emotional death, or otherwise degradation of things like emotions and attachments or physical death, like an absence of fear or guilt, or loss of attachment to major CR/a loved one, or loss of pulse, visible discoloration from necrosis, vampire/zombie symptoms like having no reflection in the mirror, or thinning flesh and visible bones.
- Devastation: Manifests in anger or loss of control, or in beastly traits, like being more easily insulted or having a compulsion to break things, or growing fur, claws, or turning into an animal. Note that there are guidelines to transformative corruptions—please scroll down to see more.
- Inquisition: Involves faith and ideals or turn the characters into phantoms or humanoid inanimate objects, like losing faith in others (increased paranoia), becoming overly judicious and self-righteous, gaining a savior complex, or becoming outright delusional, or doll-like ball-joints on the arms and legs, bodyparts being disconnected (think dullahans), or gaining a helmet/mask that cannot be removed.
- Temptation: Grants the stereotypical "demon-like" traits of increased hedonism or demonic features, like increased greed, becoming more easily distracted/bribed by personal wants, or lowered inhibitions, or hooves, fangs, sharp teeth, horns, or bat-like wings.
Transformative Corruption Guidelines
Because transformative corruptions can be very similar to WILD CITY's abilities, we've established the following guidelines and limitations:If you have any questions or concerns about these guidelines, or otherwise have a cool idea but feel like these guidelines make it unworkable/unfun, feel free to shoot us an email and we're happy to work with you to make them fun and, at the same time, fair to our WILD CITY players!
- Unit abilities may not be used while in a transformed state. Alternatively, a character may not keep their humanity/sanity while in that transformed state, or otherwise are reduced to being a wild animal.
- While a character may be weaker while in their transformed state, they may not be stronger; all physical aspects (i.e. jaw strength, weight, speed) must be the same or weaker than when the character is human.
- Unit dorm upgrades may not be purchased to accommodate transformation corruptions (i.e. if you turn into a slug you can't get a dorm upgrade for a slug door or something; you are completely free to play IC that the character tried to get the upgrade but was rejected, however!)
- Clothing cannot transform with the character. If the transformation results in a bigger form, clothing should be destroyed in the process.
- Transformation triggers should be consistent and somewhat weighty, i.e. it shouldn't be from a sneeze or a cough or otherwise something that is only mildly inconveniencing.
- In general, transformation corruptions should be played as a greater hindrance to a character's life.
- We ask that players with transformation corruptions post the conditions of their corruptions on their character's profile or otherwise somewhere easily accessible by other players for the sake of transparency.
Overview
Plurk Emotes
Thank you to Celi for these emotes!
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Helpful Links
- Main Game Info - Includes more information on setting, including unit disparity. Not required reading, but if you're interested in reading more, feel free to check it out!
2021
- Sign-ups - Event runs from April 25th to June 6th
- Profile Codes - credit to Kaz!
- Journal Layouts - credit to Carly!
- Taken & Squicks
- Communal Points Sheet
- Points Shop - Only submit to get approval for abilities and weapons
- Imeeji Discord Server
- 2021 Fourth Wall Feedback/Discussion Post
- Fourth Wall Changelog
- Special Game Rules
Mod Contact
Should you have any questions or concerns, you can contact the mods via email, to imeeji.p @ gmail!
If you have a nifty post-event plot idea, or if you otherwise want to get your fingers into plot pies when you app into the game, you can contact us via imeeji.productions @ gmail!
YOU-kai

Aesthetic
Fashion: Traditional Japanese clothing, such as kimono, hakama, and haori.
Accessory: Fantasy accessories, accessories that emphasize their chosen "mascot"—fox masks, glowing kotodama jewelry, etc.
Primary Color: Lapis Lazuli blue, #26619c
Dormitory:
- YOU-kai's dorm landing is located above Taisho Roman Revolution's landing and below WILD CITY's.
Modeled after a Japanese shrine grounds that appears to have some supernatural mischief afoot. The main room is a courtyard, surrounded by stone walls, dotted with stone lanterns but lit more by the eerie fox fire that floats around the area and casts the dorm in a shade of unnatural blue light. The ceiling above is made of the branched canopy of trees, too thick to get through, too wet to burn though no water drips through the wet boughs to the grounds below. The table is stone and the chairs are mossy as well, with their "television" a water feature that has information projected upon it when it's on, but otherwise appears to just be a waterfall into a pond. The rooms of each member are small individual shrines, with a futon to sleep on provided in each.
YOU-kai

Unit Resources
Lives:
- Offerings: Take offerings as is your due, or demand offerings from your followers.
- Displays of Power: Show off your prowess and strength, throw your weight around, dominate someone—in some way, show your superiority!
- Grant Wishes: Fulfill your loyal followers' wishes and desires, great and small—even if they don't have one, you know what they really want, don't you?
Player Notes:
Each member gets their own mascot Youkai, which is pre-set, however can ICly be changed provided the web design on the selection menu is kind enough. This way, players who would like to OOCly select an youkai that characters wouldn't ICly select can choose to do so.
The youkai selection menu shows a list of youkai types. Characters may view pictures of each youkai as well as read tiny informational blurbs regarding their legends.
Upon selection, characters may be granted cosmetic changes based on their mascot animal—for example, a Kitsune character may be granted fox ears and/or cosmetic will-o-wisps and/or fox tail(s); this is an OOC choice, not an IC choice, and these cosmetic changes do not grant any additional abilities.
Please write up whatever power you're giving them for the Myriad God. We ask you not give them a power you can god-mode with, so nothing that is a one-hit KO ability, something that makes them invincible, instakill, mind-reading, etc. Please try to match the "power levels" of other units' powers.
Some examples of Myriad Gods abilities might be:In general, abilities must be specific or otherwise have clearly defined boundaries—you cannot get "Sorcery - can use magic" as an ability.
- Kitsune - Facechanging: The user may shapeshift to another person. Upon shifting, they cannot hide their fox tail.
- Tanuki - Shapeshifting: The user may transform into any animal. Upon shifting, they acquire a leaf on their head that they cannot remove.
- Yuki-Onna - Snow Control: The user may summon and manipulate snow up to their body weight.
- Oni - Strength: The user can be up to four times as strong as a human.
YOU-kai
The Myth
Oni The user is immune to greater negative effects of alcohol, poison, and drugs. |
The Power of Names While stationary, the user is granted invisibility/intangibility/unhearability against those who do not know or call the user's true name. |
Kamikakushi The user may teleport with one other person in tow. |
Kotodama The user may cast written spells. |
The Myriad Gods Allows the user one ability associated with their mascot youkai. |
The Night Parade Summon a swarm of inanimate ordinary objects in a parade, conveniently collecting whatever is in public domain in the city. |
YOU-kai
The Myth
Ability Name | xhuman capability | Active/ Passive | Cast Time | Duration | Area of Effect | Targets |
---|---|---|---|---|---|---|
Oni | N/A | Passive | N/A | N/A | N/A | Self |
The user is immune to greater negative effects of alcohol, poison, and drugs—that is, they won't get "wasted" (unless they want to), won't experience hangovers, won't die from alcohol/poison/drug toxicity, etc. While this is a passive ability, the user may consciously choose to deactivate the ability at will. | ||||||
The Power of Names | N/A | Active | Instant | Until ended | N/A | Self |
Gives the user invisibility/intangibility/unhearability against those who do not know or call the user's true name, with "true name" being defined as their canonical name outside of imeeji. While the user is invulnerable to attacks in this form, the user may neither move from their spot nor attack people without turning this ability off—should they do either, the ability cancels. | ||||||
Kamikakushi | N/A | Active | Slightly slow | N/A | N/A | Self & 1 target |
The user may teleport only if they take one other person in tow. | ||||||
Kotodama | N/A | Active | Varies | 1 scene/thread | 10x10ft | Limited |
The user may create and cast written spells by writing them on paper and placing them on a target. Upon placement, the spell is activated: a tag written with SAD makes the target feel sad; a tag written with FIRE sets the tree on fire, etc. The spells must be written by the user, must be single words only ("INFATUATION" would work; "IN LOVE WITH ME" would not), and words must reference non-magical concepts, e.g. "INVISIBLE" or "SHAPESHIFT" would not be allowed. Spells may be placed on locations or on a single person at a time; once a tag is removed, it disintigrates in a blue fire. | ||||||
The Myriad Gods | x4 | Active | Slow | Next Dawn | 20x20ft | Limited |
Obtain a power associated with the youkai the user has chosen or otherwise been assigned. For instance, a character with a Kitsune mascot can take shape-shifting. Strength, durability, mobility, agility, etc may vary. The ability effects finish upon the user ending the ability willfully, or at next dawn—whichever happens first. The ability must be mod approved before it may be used. xHuman Capability and Targets will be decided on a case-by-case basis. Please check the YOU-kai resources tab for example abilities. | ||||||
The Night Parade | N/A | Active | Slow | Until ended | N/A | AOE |
Summon a swarm of inanimate ordinary objects: they may come down the line as a parade, conveniently collecting whatever is in public domain in the city or available in the user's dorm as a method of delivery, or they may be used offensively as an attack swarm—a barrage of forks and knives or a thousand deadly lego traps underneath the enemy's feet. This ability may also be used to carry the user at a leisurely pace. |
10IV

Aesthetic
Fashion: Hospital/medical researcher: "professional"-looking outfits paired with lab coats, hospital scrubs, or any variation of nurse's outfits.
Accessory: Angel wings
Primary Color: Hospital Scrub teal, #66cdaa
Dormitory:
- 10IV's dorm landing is located above sensitIV's landing and below future is now's.
The 10IV dorms appear to be in a hospital. Long white halls connect rooms, even though the inside of the dorms have no real reason to have such long gaps between areas. The common room is a waiting room, the television on the wall faces a line of waiting room chairs and a processing desk at the end functions as their table. Bedrooms each have their own beds segmented off behind curtains, and some of them are made up to look less like a patient's room and more like a surgeon's operating theater. Like hospital beds, they're adjustable.
10IV

Unit Resources
Lives:
- Research: Hold an extensive study on a subject. Find supporting evidence for your thesis. Annoy people for the sake of social experiments and bullshit papers.
- Creation: Just as it says: create something! Or take someone else's creation and declare it yours.
- Diagnosis: Examine something or someone and come to a conclusion. This may also include diagnostic analysis.
10IV
The Cure
Doctor-Patient Confidentiality The user may verbally invoke doctor-patient confidentiality, ensuring a conversation's privacy. |
Litmus Test The user may activate this power during a conversation to become aware of the truth or falsehood of given statements. |
Staff Clearance The user establishes their professional credentials, designating a single room in which they may not be restricted by other abilities. |
What the Doctor Ordered Allows 10IVs to make medicines, recreational drugs, poisons, and strong acids and bases. |
Lab Safety The user may freely wield any equipment or substance and take no harm from it. |
Angel of Mercy Grants the user the ability to knock a weakened person out instantly. |
10IV
The Cure
Ability Name | xhuman capability | Active/ Passive | Cast Time | Duration | Area of Effect | Targets |
---|---|---|---|---|---|---|
Doctor-Patient Confidentiality | N/A | Active | Instant | Until ended | Direct Touch | Unlimited |
The user may verbally invoke doctor-patient confidentiality to stop someone from repeating something told to or overheard from them, effectively swearing a statement into secrecy. | ||||||
Litmus Test | N/A | Active | Fast | 1 scene/thread | Line of Sight | 1 Target |
The user may activate this power during a conversation to become aware of the truth or falsehood of given statements. While Litmus Test is active, the user sees the target with a neutral white halo around them. This halo will change to red if the target makes a statement that is a deliberate falsehood, and blue if the statement is one the target believes to be true. However, if a statement is technically true but misleading, it will still not read as false. | ||||||
Staff Clearance | N/A | Active | Slightly Slow | 24 hours | Line of Sight | Self |
The user establishes their professional credentials, designating a single room in which neither their movement not their actions may be limited by the abilities of other units (i.e. Appel, Kydoimos Din, Curse of Chains, Common Law, and drawbacks of AlcheME or WILD CITY size/shape-changing). This ability only ensures the 10IV can act; it does not prevent others from acting freely. | ||||||
What the Doctor Ordered | N/A | Active | Varies | N/A | Direct Touch | Unlimited |
Allows 10IVs to make medicines, recreational drugs (except for alcohol), poisons, and strong acids and bases. Users must use a "base" material in order to create their concoctions, which will take on similar consistencies to the base material (e.g. candy used as a base will produce medicine in the form of candy). They cannot change blood inside a body into other substances. | ||||||
Lab Safety | N/A | Passive | N/A | N/A | N/A | Self |
The user may freely wield any equipment or substance and take no harm from it. While this does not convey any particular combat skill, or make unwieldy weapons less unwieldy, it means that the user is free to pursue otherwise extreme tactics such as the use of acid, up-close explosives, and wildly swinging chainsaws. Or, if they’re really daring, they could even perform chemical experiments outside a fume hood! | ||||||
Angel of Mercy | N/A | Active | Instant | Varies | Direct Touch | Unlimited |
10IV members may immediately knock out anyone who is “on their last legs,” regardless of their actual ability to keep going. (That is: “last legs” refers to the target’s ability to meaningfully continue fighting/etc., rather than the ability merely targeting those already mortally wounded.) While this sort of “execution” does not actually kill the target, they remain unconscious for one hour or until all their wounds are healed, whichever happens first. (Energy Recharge from pep! may circumvent this.) |
necROMANTIC

Aesthetic
Fashion: Fantasy medieval clothes: surcoats, hoods, cloaks, capes, long draping sleeves, and gowns are all common.
Accessory: Bone jewelry: jewelry made out of bones and jewelry made to look like bones
Primary Color: Deep Purple, #3a243b
Dormitory:
- necROMANTIC's dorm landing is located above ☆ZRAEL's landing and below AlcheME!'s.
necROMANTIC's dorms are made in the style of an imposing gothic cathedral. Their common room has a massive vaulted ceiling, with a macabre chandelier of bones that dangles down from above, to underscore a sense of memento mori. Pews face the far side of the room, where the central stained glass window appears to be a television set when it is turned on. The altar is all they have for a table. A staircase at the back leads down to a natural cave system, in which individual bedrooms are tucked away, all of the necromancer's lairs in gothic medieval stylings with strange occult writings and summoning circles drawn as protection on their floors and walls.
necROMANTIC

Unit Resources
Lives:
- Trial: Host a trial, accuse, or defend against an accusation—whether through fair debate or sabotage, convince the audience that you are correct.
- Judgment: Pass your judgment on someone or something, for example in a contest, or settle an argument, or judge random people on the street.
- Execution: Deliver punishment to those worthy, or otherwise carry out the sentence.
necROMANTIC
The Curse
Bloodborne By drinking someone's blood, the user may acquire one of that person's mundane learned skills or areas of knowledge. |
A Dark and Stormy Night Makes the weather outside (localized to one area or target specifically) dark and stormy, regardless of what it was like before. |
House of Leaves The user may make something twice as big on the inside, such as a backpack, purse, or hallway. |
Annabelle The user may create personal cursed object or cast a curse onto a stationary object. |
Renfield The user may give one absolute order to another person once per day that they must follow to the best of their ability. |
Do Unto Others The user may reflect physical injuries onto the person trying to harm them. |
necROMANTIC
The Curse
Ability Name | xhuman capability | Active/ Passive | Cast Time | Duration | Area of Effect | Targets |
---|---|---|---|---|---|---|
Bloodborne | N/A | Active | Slightly Slow | Next Dawn | Direct Touch | Self & 1 Target |
By drinking someone's blood, the user may acquire one of that person's mundane learned skills or areas of knowledge until the next sunrise. This does not apply to purchased Imeeji abilities. The user may swap the ability out for another ability, or for another person's ability, before the next sunrise—however, they may only have take one ability at a time. | ||||||
A Dark and Stormy Night | N/A | Active | Fast | 24 hours | Line of Sight | AOE |
Makes the weather outside (localized to one area or target specifically) dark and stormy, regardless of what it was like before. This may cause severe weather hazards such as thunder, lightning, heavy rain, hail, high winds and flooding, affecting everyone in the area up to and including the user. The user may cast the ability on a person, in which case a simple raincloud with a radius of the victim's armspan will perpetually follow them until 24 hours are up. | ||||||
House of Leaves | N/A | Active | Fast | 1 hour | 10 feet | Unlimited |
The user may make something twice as big on the inside, such as a backpack, purse, or hallway. A single necROMANTIC can only apply one House of Leaves effect per object; however, multiple unit members can stack the effect. While other units must move twice as far in order to get past the area affected by this ability, members of necROMANTIC may move and act without this inhibition. | ||||||
Annabelle | N/A | Active | Very Slow | Until finished | N/A | Limited |
The user may create personal cursed object or cast a curse onto a stationary object with one of the following effects:
Personal cursed objects affect only one person at a time; additionally, the object will follow the target: if the target moves more than 10 feet away from it, the object will disappear and reappear no further than 10 feet behind the target. Personal cursed objects may be passed onto another target if and only if the recipient consents to accepting the cursed object. The caster may choose to end the curse prematurely. Otherwise, a cursed object may haunt a person for up to four IC days total. | ||||||
Renfield | N/A | Active | Varies | Next Dawn | Within Earshot | 1 Target |
The user may, once per day, give one absolute order to a person that they must follow to the best of their ability, regardless of danger to the target's person or to those they care about. Others may try to intervene, but the target will still feel compelled to try and carry out the order as if it were very important to them, even if they physically cannot. | ||||||
Do Unto Others | N/A | Active | Fast | N/A | Line of Sight | Limited |
The user may reflect physical injuries onto the person trying to harm them, so long as the injury was dealt by them directly and the user is aware that the attack is coming even briefly. The ability must be used separately per object. |
sea.Di

Aesthetic
Fashion: Beach chic; seashell bags and necklaces, pearl necklaces and details, sunglasses, fishnet dusters, starfish and fishnet colored tights, wide-brimmed hats and open shirts on boys.
Accessory: Mermaid scale accessories on the skin
Primary Color: Coral, #ff7f50
Dormitory:
- sea.Di's dorm landing is located above LiliS's landing and below pep!pep!'s.
sea.DI seems to be a coastal cottage, decorated like it's located sitting on a beach. The walls are decorated with starfish, pieces of coral, and the like. The floors are driftwood planks, with chairs made of the same. The big wooden table has barnacles on its thick legs, indicating perhaps it too spent some time in the sea itself. When the television in the common room is off, it looks like a window to the outside, where a seaside scene with clear skies above dotted only occasionally by birds plays out. The bedrooms are light and airy, with coral-colored hammocks hanging within as their beds.
sea.Di

Unit Resources
Lives:
- Salvage: Scavenge and take for yourself what's unclaimed or thrown away—one idol's trash is a sea.Di's treasure!
- Party: Party! Forever and ever and ever. Fulfill your destiny as party cat.
- Roast: In any sense of the word :)
sea.Di
The Tide
Under the Sea Members of sea.Di become mermaids and acquire the benefits thereof. |
The Lost Ways Sows chaos by making people mutually unintelligible to each other. |
The Lost Land No matter where they are, the user may always find the best path to a destination and get there without getting lost, if unobstructed. |
The Lost Language The user gains the ability to speak the lost language of Atlantis. |
Charybdis The user creates a whirlpool-like trap in the area. |
Ocean Currents The user gains the ability to create, shape, and manipulate water. |
sea.Di
The Tide
Ability Name | xhuman capability | Active/ Passive | Cast Time | Duration | Area of Effect | Targets |
---|---|---|---|---|---|---|
Under the Sea | x2 | Passive | N/A | N/A | N/A | Self |
With this ability, members of sea.Di become mermaids and acquire the following benefits: accelerated healing and regeneration while immersed in water, ability to breathe and see clearly underwater, and the ability to freely change to and from mermaid form in the water. In mermaid form, members of sea.Di have the ability to swim at increased speeds. | ||||||
The Lost Ways | N/A | Active | Fast | 1 hour | Line of Sight | AOE |
Sows chaos and havoc between two or more people by making them unintelligible to each other; they can talk to others unaffected by this ability, but they can no longer communicate either verbally or through text with those who they were talking to just prior. | ||||||
The Lost Land | N/A | Active | Instant | Until finished | N/A | 1 Target |
No matter where they are, the user can always find the best path to a destination and travel there without getting lost, so long as they are not specifically obstructed. This includes unfamiliar destinations; the only limitation is whether the user is physically capable of reaching them—that is to say, provided they are within Tokyo-F. Locations may be vague ("a place where there is food") and locations may be specific items ("[character name's] red shoes"), but locations may not be specific living people. | ||||||
The Lost Language | N/A | Passive | N/A | N/A | N/A | Limited |
Gain the ability to speak the lost language of Atlantis. If the user wishes to speak privately with someone who has also purchased this ability, they can have conversation in a language that is completely garbled to outsiders; this conversation also cannot be recorded or otherwise decoded. Additionally, the Atlantean tongue is soporific to those who do not understand it. This can affect not only nosy eavesdroppers, but potentially a much larger group of people, should the sea.Di amplify their voice, either through loudspeaker or by projecting their voice through singing, yelling, etc. | ||||||
Charybdis | x2 | Active | Slow | 1 hour | Line of Sight | Limited |
The user may place a whirlpool-like trap anywhere within their current line of sight, including where the user is standing—the user will not be affected. Once placed, all others within a five-meter radius of the vortex will be dragged toward the center; this can be resisted, but will at minimum slow the victim's movements. This ability continues for an hour or until cancelled, even if the user has left the area. | ||||||
Ocean Currents | N/A | Active | Slow | N/A | N/A | Limited |
The user gains the ability to generate water from nowhere, up to a cubic meter at a time, and it's always crisp, pure, and delicious. They can additionally shape and manipulate water (even water not generated by them), gaining the ability to do such things as walk on water, or carry it around with them in floating globules up to a cubic meter. Note that while one can manipulate impure water with this ability, the substance must still be classifiable as water (e.g., blood does not work). |