Hurricane's room is in the same style as the rest of the dorm, with all the monitors, consoles, knobs and switches that implies. It's larger than a room ordinarily is, with a mini fridge that looks like a high tech electronic safe and a few beanbags. Inside of the closet is a phone-activated sliding panel which leads to slightly more closet space. In addition, a section of the room's wall can be made to rotate to store whatever is against it inside the wall in the same way.
There are glass windows that can be slid open, with shelving located below them. The room itself is soundproofed, and the door has a lock that can only be opened by the phone belonging to the room's owner. His roof is exactly as high as the space between the dorm's training room and anti-gravity room, and there is a ladder (with a vertical bar attached for sliding down) exactly as tall that provides access to an alcove nestled into the wall right where it meets the ceiling, unfurnished aside from a table and a couple chairs.
From ground level, a holographic effect makes the ladder and roof impossible to actually perceive without knowing exactly what angle to look at it from. In most circumstances, it will seem like there's no ladder and the ceiling is where it ordinarily ought to be.
All of the buttons, knobs, and switches in Hurricane's room serve a function: Function: some are reliable, and some seem to change whenever manipulated. Sometimes they lock you out of your room, sometimes they dim or turn off or change the colour of the lights, sometimes they just spill every stored item in the room out onto the floor, sometimes they force you to rember happy day at maximum volume, over a loudspeaker, which pierces the room's soundproofing...it's not a bug, it's a feature!
DESCRIPTION
There are glass windows that can be slid open, with shelving located below them. The room itself is soundproofed, and the door has a lock that can only be opened by the phone belonging to the room's owner. His roof is exactly as high as the space between the dorm's training room and anti-gravity room, and there is a ladder (with a vertical bar attached for sliding down) exactly as tall that provides access to an alcove nestled into the wall right where it meets the ceiling, unfurnished aside from a table and a couple chairs.
From ground level, a holographic effect makes the ladder and roof impossible to actually perceive without knowing exactly what angle to look at it from. In most circumstances, it will seem like there's no ladder and the ceiling is where it ordinarily ought to be.
All of the buttons, knobs, and switches in Hurricane's room serve a function: Function: some are reliable, and some seem to change whenever manipulated. Sometimes they lock you out of your room, sometimes they dim or turn off or change the colour of the lights, sometimes they just spill every stored item in the room out onto the floor, sometimes they force you to rember happy day at maximum volume, over a loudspeaker, which pierces the room's soundproofing...it's not a bug, it's a feature!